Soulstone Energy Tracking

Campaign Resource Management • Version 3.0

See also

"Your Casket runs on a trapped soul. That soul needs feeding. Run out of energy, and you're walking home."

Overview

Every Casket is powered by a Soulstone Core containing a bound soul. This soul provides bioelectric energy to drive hydraulics, servos, and weapons. Energy depletes during missions and must be restored through Soulstone refinement.

Important: The Soulstone Core soul is not the pilot. It's a separate trapped consciousness powering the machine. The living pilot operates the casket while the dead soul fuels it.

Quick Reference

Energy Pool Tracking

Energy Level Status Performance
100/100 Full Optimal performance, no penalties
60-99/100 Healthy Normal operation
20-59/100 Depleted -1 to all Pilot checks, +1 Heat per turn
1-19/100 Critical -2 to all Pilot checks, +2 Heat per turn, risk of shutdown
0/100 Empty Casket inoperable (cannot deploy until recharged)

Tracking Energy: Use a d100 (percentile dice) or mark Energy on your character sheet. Adjust after each mission based on activity level.

Energy Depletion (During Missions)

Per-Mission Energy Costs

Activity Energy Cost When It Applies
Standard Deployment -2 Energy Normal mission (4-6 combats, moderate activity)
Heavy Combat -5 Energy Extended fighting (8+ combats, boss battles)
Overheating -3 Energy Each time Heat reaches maximum during mission
Critical Damage -5 Energy When reduced to 10 HP or less during mission
Emergency Overcharge -10 to -15 Energy Player-activated abilities (Soulstone Surge, etc.)

Example Mission Energy Calculation

Mission Start: Casket has 80/100 Energy
Activity: Heavy combat (-5), Overheated twice (-6), Critical damage once (-5)
Total Depletion: -16 Energy
Mission End: 64/100 Energy (Healthy, but declining)

Energy Restoration (Between Missions)

Soulstone Refinement Process

To restore Energy, pilots must refine Soulstone Shards into their Casket's Core. This process crushes smaller crystals (containing soul fragments) and feeds them to the Core soul.

Shard Tier Energy Restored Taint Gained Time Required
T1 Shard +5 Energy +1 Taint 1 day
T2 Fragment +15 Energy +2 Taint 2 days
T3 Crystal +40 Energy +5 Taint 5 days
T4 Core (Replacement) +100 Energy +10 Taint 2 weeks (requires soul-binding ritual)

Refinement Examples

Example 1: Light Restoration
Casket at 64/100 Energy. Refine 3x T1 Shards.
Result: +15 Energy (79/100), +3 Taint, 3 days downtime

Example 2: Heavy Restoration
Casket at 15/100 Energy (Critical). Refine 1x T3 Crystal + 5x T1 Shards.
Result: +65 Energy (80/100), +10 Taint, 10 days downtime

Warning: Refinement always gains Taint (Void corruption). High Taint = instability, random events, casket going rogue. Manage Taint carefully!

Soulstone Acquisition

Mission Rewards (Primary Source)

Mission Type T1 Shards T2 Fragments T3 Crystals
Standard Combat 1-2 0 0
Hard Combat 3-5 1 0
Boss Battle 5-8 2-3 1
Failed Mission 0 0 0
Anomalous Event 1d6 1d3 1d2-1

Settlement Trading (The Exchange)

Item Purchase Price Sell Price Stock
T1 Shard 20-30 Credits 10-15 Credits Common (always available)
T2 Fragment 60-100 Credits 30-50 Credits Limited (1d6 in stock)
T3 Crystal 200-400 Credits 100-200 Credits Rare (1d3 in stock)
T4 Core 1,000+ Credits 500+ Credits Special order (2 weeks lead time)

Emergency Field Recharge (Mid-Mission)

Once per mission, a pilot can perform an emergency recharge by manually crushing a Shard inside the casket.

Procedure

  1. Requires 1 full turn (no movement, no attacks, vulnerable)
  2. Pilot must have at least 1 Shard in inventory
  3. Pilot manually crushes Shard against Soulstone Core socket
  4. Core absorbs essence immediately (screams audibly through radio)

Risk Table (Roll 1d6)

Roll Result Effect
1-3 Success Restore Energy as normal, gain Taint as normal
4-5 Partial Overload Restore Energy, +2x Taint (double corruption)
6 Critical Overload Restore Energy, +3x Taint, immediate Thread Snap (random thread severs)

Narrative: Crystal fragments pierce pilot's hands. Blood mixes with soul essence. Core soul screams so loudly other units hear it through closed caskets. Pilot's neural threads burn from Core overload.

Core Burnout (End of Lifespan)

Soulstone Cores do not last forever. After 500 total Energy cycled (approximately 20-50 missions), the Core begins terminal degradation.

Burnout Warning Signs

Total Energy Cycled Symptoms Effects
0-400 Healthy Normal operation
401-450 Aging Energy restoration -10% efficiency
451-480 Declining Energy restoration -20% efficiency, +1 Taint per refinement
481-495 Failing Energy restoration -30% efficiency, +2 Taint per refinement, visible cracks
496-500 Critical Core pulses erratically, imminent failure
500+ Burnout Core shatters, casket loses all power, pilot must be extracted immediately

Replacement Cost: New T4 Core = 1,000-1,500 Credits (requires fresh soul-binding ritual). Salvage from burned Core = 5-10 T1 Shards (grim recycling).

Campaign Integration

Energy Management Tips

GM Guidelines

Cross-References

Topic See Also
Soulstone Lore Soulstone Power System
Taint Corruption Taint Exploitation
Loot Tables Campaign Loot Tables
Settlement Phase Settlement Phase