SCRAP Cards & Salvage System

When components break, their cards become scrap. Strip the wreckage...three broken parts might yield two working pieces.

"Your right arm is gone. The Penitent Blades are useless...shattered metal in your deck. But the chassis still has power. Tear apart the dead circuits. Three scraps might yield two working parts."

What Are SCRAP Cards?

When a component is destroyed, all equipment cards associated with that component become "SCRAP".

Key Rules:

Important: SCRAP represents broken machinery, shattered weapon mounts, and dead electronics. The cards remain physical mass that can absorb incoming fire, but they no longer function as intended.

When Cards Become SCRAP

Component Destruction Triggers:

Component Destroyed Cards → SCRAP Typical Count
Right Arm (8+ dmg) All Primary Weapon cards ~12 cards (varies by faction)
Left Arm (8+ dmg) All Secondary Equipment cards (shields, offhand) ~6 cards (varies by loadout)
Head (8+ dmg) All Sensor/Targeting cards ~2-4 cards (if equipped)
Chassis (10+ dmg) N/A (Casket near-death, +3 Pilot Wounds) -
Legs (10+ dmg) All Movement Enhancement cards ~2-3 cards (if equipped)

What Happens Immediately:

  1. Component is destroyed (threshold reached)
  2. All associated equipment cards → SCRAP (no matter where they are: hand, deck, or discard)
  3. Discard all SCRAP from hand (they're broken, can't use them now)
  4. SCRAP cards in deck/discard remain (you'll draw them later)

The SALVAGE Action

SALVAGE (0 SP, Free Action)

Effect: Discard 3 SCRAP cards from hand → Draw 2 cards from deck

Timing: During your Action Phase, any time

Limit: None - can do multiple times if you have enough SCRAP in hand

Clarification: SCRAP must be in your hand to salvage. You cannot salvage SCRAP directly from deck or discard pile.

How It Works:

  1. You have SCRAP cards in hand (useless cards from destroyed components)
  2. Play SALVAGE (0 SP, doesn't use your SP pool)
  3. Discard 3 SCRAP cards from hand
  4. Draw 2 cards from deck immediately
  5. Repeat if you have more SCRAP in hand (need 3 SCRAP minimum per use)

Strategic Use:

Example: Right Arm Destroyed

Setup:

What Happens:

Step 1: Right Arm Destruction

Step 2: Next Draw Phase

Step 3: Next Turn - Salvage Aggressively

  1. Refresh Phase: Restore to 6 SP
  2. Draw Phase: Draw 2 more SCRAP cards (hand now: 3 SCRAP, 3 other cards)
  3. Action Phase:
    • Play SALVAGE (0 SP) → Discard 3 SCRAP, draw 2 cards (draw: Emergency Vent + Shield Bash)
    • Still have 6 SP remaining!
    • Play Emergency Vent (2 SP) → Remove 3 Heat
    • Play Shield Bash (2 SP) → Attack for 4 damage
    • Use remaining 2 SP as needed

Result:

SCRAP as Damage Absorption

SCRAP cards still count as Casket HP. They can absorb incoming damage.

When Taking Damage:

Strategic Implication:

SCRAP is a mixed blessing:

Advanced Tactics

1. Pre-Emptive Salvage

If you anticipate component destruction:

2. SCRAP-Aware Deck Building

Plan for component loss:

3. Multi-Component Destruction

If multiple components are destroyed:

4. Damage Card vs SCRAP Synergy

Deck depletion adds Damage cards, components add SCRAP:

Faction-Specific SCRAP Strategies

Church of Absolution

Dwarven Forge-Guilds

The Ossuarium (Undead)

Elven Verdant Covenant

FAQ: SCRAP Cards

Q: Can I choose NOT to Salvage SCRAP?

A: Yes. Salvage is optional. You might keep SCRAP in hand to discard for damage later (saves useful cards).

Q: Do SCRAP cards count toward Component Damage when discarded?

A: No. Once a card becomes SCRAP, it no longer counts as a Primary Weapon or Shield. Discarding SCRAP = 0 Component Damage.

Q: What if I Salvage and draw more SCRAP?

A: Still possible but better odds. You burned 3 SCRAP to draw 2 cards. If both are SCRAP, net -1 card. 3-for-2 ratio gives better chances than old 2-for-1.

Q: Can I Salvage during opponent's turn?

A: No. Salvage is a Free Action during YOUR Action Phase only. Cannot use reactively.

Q: What if I only have 1-2 SCRAP in hand?

A: You cannot Salvage. Salvage requires 3 SCRAP minimum. Keep those SCRAP cards to discard for damage absorption.

Q: If I reshuffle, do SCRAP cards stay SCRAP?

A: Yes. SCRAP status is permanent for that battle. Reshuffling doesn't restore them.

Q: Can destroyed components be repaired mid-battle?

A: No. Component destruction is permanent for that battle. SCRAP cards remain SCRAP until the mission ends.

Q: What happens to SCRAP in campaign mode between missions?

A: SCRAP is repaired/replaced between missions. Your deck returns to full functionality (unless you have permanent Scars).

Quick Reference: SCRAP Rules

Situation Rule
Component destroyed All associated equipment cards → SCRAP (hand, deck, discard)
SCRAP in hand Discard immediately when component destroyed, or keep for damage absorption
Playing SCRAP Does nothing (blank action, wasted play)
Salvage cost 0 SP (Free Action, can do multiple times if you have enough SCRAP)
Salvage effect Discard 3 SCRAP from hand → Draw 2 cards (3-for-2 ratio)
SCRAP as HP Can discard SCRAP to absorb damage (saves useful cards)
SCRAP Component Dmg Discarding SCRAP = 0 Component Damage (no longer Primary/Shield)
SCRAP permanence Permanent for battle, repaired between missions (campaign)
"Strip the wreckage. Tear apart dead limbs. Three broken parts might yield two working pieces. Salvage. Adapt. Survive...even if it costs you."

See Also

SCRAP cards integrate with these systems:

Component Damage System

How component destruction creates SCRAP cards

→ Read Component Rules

Equipment & Deck Building

Craft new equipment from salvaged SCRAP

→ Deck Construction

Campaign Loot Tables

Earn SCRAP through mission rewards

→ Read Loot Tables

Nomad Collective Faction

Salvage specialists with SCRAP economy bonuses

→ Read Nomad Faction

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Remember: Salvage costs 3 SCRAP → 2 cards. Better efficiency than before. Choose wisely.