Anomalous Bestiary

Entities That Should Not Exist

"We do not study these creatures to understand them. We study them to know what kills them."
... Dr. Elias Vorn, Church Research Division

What Are Anomalous Entities?

When the Theslar Engine tore open reality in Year 0, it did not merely create Void rifts. It created breaches in causality itself. Some creatures emerged from those breaches...things that violate the laws of physics, biology, and sanity.

Others were transformed by prolonged Void exposure, mutating beyond recognition. A few are experimental failures...Soulstone research gone catastrophically wrong, creating self-aware horrors that escaped containment.

This bestiary catalogs known anomalous entities. Threat classifications follow the Church of Absolution Research Division's Latin system.

POENITENTIA-CLASS ENTITIES

Unpredictable. Dangerous. Containment requires vigilance.

AE-007: "The Mirror Walker"

POENITENTIA
HP
24
Heat
5
Defense
2
Movement
Special

Description

A humanoid silhouette that exists only in reflective surfaces. It cannot manifest in the physical world directly...only in mirrors, water, polished metal, or glass. When observed, it mimics the viewer's movements exactly, but with a 3-second delay.

Behavior

The Mirror Walker stalks targets by traveling through reflective surfaces. It emerges only when two reflective surfaces face each other (creating infinite reflections), stepping out of the "gap" between realities.

Combat Abilities

Containment Protocol

Method: Remove all reflective surfaces from area. Use matte-black paint on metal. Drain standing water. Break mirrors. In absolute darkness or complete absence of reflections, it cannot manifest.

Lethality: 12 confirmed kills (Year 402-437). 3 escapees driven permanently insane.

⚠ WARNING: Never look into a mirror if you see your reflection blink when you don't. Never speak to your reflection if it speaks first. Never turn your back on polished metal.

Loot

AE-019: "The Screaming Engine"

POENITENTIA
HP
40
Heat
4
Defense
4
Movement
6 hex

Description

A Casket chassis with no pilot...just a screaming Soulstone core that achieved sentience. The cockpit is welded shut. Inside: hydraulic fluid, corroded neural threads, and something that won't stop screaming.

Behavior

Attacks anything with a functioning Soulstone, as if trying to "consume" other cores. Does not communicate. Does not negotiate. Just screams and kills.

Combat Abilities

Containment Protocol

Method: EMP cage (disables Soulstone temporarily). Requires constant power supply. If power fails for >10 seconds, it reactivates.

Breach History: 7 containment failures. 42 casualties (15 pilots, 27 civilians).

⚠ WARNING: If you hear screaming from an abandoned Casket, do not open the cockpit. Call Church containment teams immediately. If the screaming stops, it means it's already loose.

Loot

AE-031: "The Threadless"

POENITENTIA
HP
18
Heat
6
Defense
1
Movement
8 hex

Description

A pilot who survived thread-snap but did not die. Their neural threads severed, yet their body continues functioning. No higher brain function. No soul. Just autonomic survival instincts and rage.

Behavior

Hunts other pilots. Attempts to rip neural threads from living victims, as if trying to reconnect its own severed threads. Moves erratically...twitching, jerking, spider-like.

Combat Abilities

Containment Protocol

Method: Sedation does not work (no functioning nervous system). Must be physically restrained with heavy chains. Requires 24/7 guard rotation.

Origin: Survivors of catastrophic thread-snap during emergency Casket ejections. Approximately 1 in 200 thread-snap victims becomes Threadless instead of dying.

⚠ WARNING: If you see a pilot walking without a Casket in the Wastes, do not approach. Threadless can survive for months without food or water. They feel no pain, fear, or mercy.

Loot

DAMNATIO-CLASS ENTITIES

Extremely dangerous. High casualty rate. Containment difficult.

AE-044: "The Void Shepherd"

DAMNATIO
HP
60
Heat
7
Defense
3
Movement
Special

Description

A towering humanoid figure (12 feet tall) composed of living Void energy. Its body constantly shifts...smoke, shadow, and starless night. Where it walks, reality unravels. Grass withers. Metal corrodes. Light dims. Sound becomes muffled.

Behavior

The Void Shepherd does not attack immediately. It herds its prey...driving targets toward a specific location (usually a Void rift). Those who resist are destroyed. Those who comply are consumed by the rift.

Combat Abilities

Containment Protocol

Method: Cannot be contained. Can only be banished temporarily by closing the Void rift it emerged from. Requires specialized Soulstone ritual (10 hours, 5 trained mages, 70% casualty rate).

Known Instances: 4 confirmed sightings (Year 89, 201, 338, 419). Total deaths: 182 civilians, 47 pilots.

⚠ KILL ON SIGHT ORDER: Do not attempt communication. Do not attempt capture. Deploy maximum force immediately. Evacuate civilians within 5 kilometer radius. If engagement fails, nuclear option authorized.

Loot

AE-058: "The Casket Hive"

DAMNATIO
HP
???
Heat
Variable
Defense
5
Movement
4 hex

Description

A colony organism that infects abandoned Caskets. Starts as black fungal growth inside cockpits. Spreads through hydraulic systems. Eventually, the Casket reactivates on its own...piloted by the fungus itself.

Behavior

Infected Caskets seek out other derelict machines and merge with them, creating larger and larger composite entities. A fully mature Hive can contain 10+ Caskets fused into a single shambling mass.

Combat Abilities

Containment Protocol

Method: Incineration. Fire is the only reliable method. Chemical defoliant (Agent Crimson) effective but requires 72-hour exposure. Quarantine all salvage from infected zones for minimum 30 days.

Outbreak History: 3 major infestations (Year 127, 284, 401). Year 284 outbreak consumed entire settlement (population 800). Total quarantine enforced.

⚠ BIOHAZARD WARNING: Do not salvage Caskets from contaminated zones. Do not open sealed cockpits showing black residue. If you see fungal growth on your Casket's interior, eject immediately and report to medical quarantine.

Loot

ABSOLUTIO-CLASS ENTITIES

Weaponized. Two-edged swords. Use grants absolution for sins.

AE-077: "The Penitent Weapon"

ABSOLUTIO
HP
Special
Heat
N/A
Type
Artifact
Status
Active

Description

A Casket-mounted railgun infused with bound soul energy. The weapon contains the souls of 100 executed Church heretics, their torment weaponized. When fired, their screams are audible for miles.

Function

The Church of Absolution uses this weapon against Damnatio-class threats only. Its power is immense, but the cost is steep: each shot requires the weapon to consume one year of the wielder's lifespan.

Combat Abilities (When Wielded)

Authorization Protocol

Usage Requires: Written authorization from 3 Church Cardinals. Target must be confirmed Damnatio or higher threat. Wielder must undergo confession and absolution ritual before and after use.

Deployment Record: Used 7 times (Year 203-437). 5 successful kills. 2 wielders died of rapid aging within 24 hours.

⚠ THEOLOGICAL HAZARD: Use of this weapon is a mortal sin. The Church grants pre-emptive absolution to wielders (hence Absolutio classification). After use, wielder must complete penance pilgrimage or be excommunicated.

Location

Stored in the Black Vault beneath the Church of Absolution's central cathedral (coordinates classified). Guarded by 50 Penitent Knights at all times.

Related Codex Entries

Last Updated: Year 437
Church Research Division • Containment Protocols Active