The Void: Extradimensional Corruption

"It's not a place. It's not a thing. It's the space between realities...the nothing that exists when everything breaks. And we tore a hole straight into it." -Wyrd Scholar, studying Void phenomena

The Void is the extradimensional nothingness that bleeds into reality through the breach at the North Pole. It is not evil...it simply is. It warps physics, corrupts biology, and enables soul-binding. Without the Void, Caskets wouldn't function. Without the Void, humanity might have survived the Sundering. The Void is humanity's curse and salvation, intertwined inseparably.

What Is the Void?

Scientific Understanding (Ossuarium Research)

The Void is the dimensional substrate that exists "between" parallel realities. Pre-Sundering physicists theorized its existence but never accessed it. The Theslar Engine, designed to extract energy from quantum fluctuations, instead punched through the barrier separating our reality from the Void.

Property Description
Nature Extradimensional space (exists "outside" normal reality)
Appearance Visual: Pitch black with swirling colors (red, violet, impossible hues). Auditory: Low hum, whispers, static
Physics Violates normal laws (gravity optional, time non-linear, matter unstable)
Energy Output Infinite (but lethal to extract directly)
Consciousness Unclear (appears non-sentient but reacts to living souls)

Mystical Understanding (Church Doctrine)

The Church of Absolution teaches that the Void is divine punishment...humanity's hubris tore open the gates of Hell, releasing corruption as penance for sins. Souls trapped in Caskets are serving penance, paying for humanity's transgression through eternal service.

Fae Understanding (Wyrd Conclave)

The Wyrd believe the Void is "un-reality"...the raw potential from which all realities are born. They embrace it, shape it, dance with it. To them, the Void isn't corruption...it's liberation from physics' tyranny.

The Breach at Ground Zero

The Primary Void Rift

The North Pole breach is the largest and most dangerous Void rift. Created when the Theslar Engine failed, it has never closed in 437 years. The rift is expanding slowly...approximately 1 meter per year.

Aspect Details
Location North Pole (89.5°N, 142°W), center of 23-mile crater
Size 437 meters diameter (started at 0 meters on Day 0, growing steadily)
Appearance Tear in reality, edges shimmer with Crimson Aurora, interior absolute darkness
Radiation Lethal within 50 miles, protective equipment fails within 5 miles
Abomination Spawns 1-3 creatures emerge daily (lesser), 1 major spawn per month
Explorability Forbidden Zone (no successful returns from within 10 miles)

Critical Question: Can the rift be closed? No one knows. Destroying the Engine remnants might seal it...or trigger catastrophic expansion. Every faction debates the risk. None dare attempt it.

Secondary Void Rifts

How They Form

Void energy from the primary breach doesn't disperse evenly. It follows ley lines, geological faults, and areas of concentrated death. Where enough Void energy accumulates, reality tears open, creating smaller rifts.

Rift Category Size Count (Global) Threat Level
Major Rifts 10-50 meters 12 known Extreme (Abominations, Stage 3-4 corruption)
Minor Rifts 1-10 meters ~200 known High (localized corruption, occasional spawns)
Micro-Tears <1 meter Thousands (unstable, appear/close randomly) Moderate (mutations, hallucinations)

Notable Secondary Rifts

Void Corruption Stages

How Void Energy Affects Living Things

Exposure Level Duration Effects on Humans Reversibility
Stage 0: Clean None Normal human physiology N/A
Stage 1: Tainted 1-7 days Nightmares, nausea, mild hallucinations, headaches Yes (leave area, rest for 1 week)
Stage 2: Warped 1-4 weeks Memory loss, paranoia, minor mutations (glowing eyes, skin discoloration) Partial (mental effects linger, mutations permanent)
Stage 3: Twisted 1-6 months Major mutations (extra limbs, bone growths), personality changes, violent urges No (irreversible, becomes "Corrupted")
Stage 4: Consumed 6+ months No longer human...full Abomination transformation, consciousness erased No (mercy kill recommended)

Special Case: Undead Resistance

Undead beings (such as those maintained by the Ossuarium's necromancy) exhibit significant resistance to Void corruption. Since they lack living bioelectric patterns and active metabolism, the Void's warping effects cannot easily take hold. However, prolonged exposure (6+ months in high-Void zones) can destabilize their necromantic animation, causing them to "unravel" rather than mutate. This is why Bonelord Karath and other undead show "Taint: N/A" status...they are immune via technicality, not invulnerability.

Corruption Symptoms (Early Warning Signs)

"The Void doesn't kill you. It changes you. Slowly. Until you don't recognize yourself in the mirror. Until you don't care anymore. Then it's too late." -Survivor testimony, rescued from Stage 2 corruption

Abominations

What Are Abominations?

Abominations are creatures spawned directly from Void rifts OR created when living beings undergo Stage 4 corruption. They are nightmares made flesh...biology twisted by extradimensional energy into forms that defy comprehension.

Type Origin Threat Level
Lesser Abominations Minor rifts, corrupted animals Low-Moderate (killable by trained soldiers)
Standard Abominations Major rifts, corrupted humans High (Caskets required)
Greater Abominations The Scar, mass corruption events Extreme (multiple Caskets, artillery, prayer)
Apex Abominations Unknown (possibly living since Year 0) Civilization-Ending (faction-level threat)

Common Abomination Traits

How the Void Enables Soul-Binding

The Connection

Pre-Sundering, souls dissipated within minutes of death. Void energy changed this. The Void stabilizes bioelectric patterns, allowing souls to persist indefinitely if captured. Without the Void, soul-binding would be impossible.

Mechanism How It Works
Soul Stabilization Void energy "freezes" electromagnetic patterns, preventing dissipation
Energy Amplification Void-stabilized souls output 10x more energy than living brains
Resonance Tuning Void energy allows souls to bond with mechanical systems
Degradation Risk Prolonged Void exposure erodes soul integrity (20-50 year lifespan)

The Horrible Irony: The same force that destroyed civilization makes survival possible. Close the Void breach, and soul-binding fails. Caskets stop. Humanity loses its greatest weapon. The apocalypse that killed 90% of humanity is now the only thing keeping the survivors alive.

Void Artifacts

Objects Corrupted by Void Energy

Items exposed to Void rifts sometimes absorb corruption, gaining impossible properties. Factions hunt these artifacts for their power...despite the risks.

Artifact Type Properties Risk
Soulstone Shards Crystallized Void energy, currency, power source, soul container Low (stable if handled properly)
Void-Touched Weapons Blades that phase through armor, bullets that home toward targets Moderate (wielder suffers Stage 1 corruption)
Reality Anchors Objects that stabilize reality in Void zones (Wyrd Conclave specialty) High (failure = instant Stage 3 corruption)
Engine Fragments Pieces of the original Theslar Engine (infinite energy, catastrophic instability) Extreme (possession illegal, factions kill for them)

Faction Perspectives on the Void

Faction Viewpoint Approach
Church of Absolution Divine Punishment Endure with faith, cleanse corruption through ritual
The Ossuarium Necessary Resource Harvest Void energy for soul-binding, study scientifically
Elven Verdant Covenant Ecological Poison Contain rifts with bio-barriers, cleanse tainted land
Wyrd Conclave Liberating Force Embrace corruption, shape reality through Void manipulation
Dwarven Forge-Guilds Engineering Problem Build containment structures, seal rifts with runic barriers
Draconid Remembrance Cyclical Inevitability "We've seen this before. We'll see it again. Witness and record."
"The Void isn't our enemy. It's not our ally. It just is. Like gravity. Like death. We didn't understand it, so we broke it. And now we live in the pieces." -Ossuarium Researcher

Can the Void Be Stopped?

Theoretical Solutions

Proposal Method Risk
Destroy the Engine Demolish Theslar Engine remnants at Ground Zero Unknown (might close rift OR trigger catastrophic expansion)
Runic Containment Dwarven mega-runes to seal the primary breach High (requires entering Forbidden Zone, likely suicide mission)
Bio-Organic Seal Elven symbiotic growth to "heal" the tear Extreme (nothing survives near The Scar long enough to grow)
Embrace the Void Wyrd proposal: merge with Void, transcend physical reality Civilization-Ending (humanity ceases to exist as known)

The Stalemate: Every faction debates closing the Void. None agree on how. And all fear the same question: If we close it, do we lose Caskets? Do we lose our only defense? So we do nothing. And the rift expands. One meter per year. Forever.

Explore Further

Topic Description
Ground Zero The Scar and the primary Void breach
Soul-Binding Mechanics How the Void enables soul-binding technology
Climate & Geography How Void corruption reshapes the environment
The Theslar Event How the Void breach was created