Mission Generation Tables

Procedural Encounters for Campaign & Random Missions • Infinite Replayability

"Every mission is a gamble. Roll the dice, deploy your Casket, and pray the odds favor you."

Overview: When to Generate Missions

Use these tables to generate enemy compositions and encounter difficulty for:

Step 1: Determine Mission Difficulty

Roll 1d6 or choose based on your pilot strength and campaign progression:

1-2: EASY

Introductory

Budget: 30-40 HP total

Composition: Mostly Swarm units (3-5 HP each). Maximum 1 Elite.

Best For: New pilots, solo campaigns, warming up.

3-4: MEDIUM

Standard

Budget: 50-70 HP total

Composition: Mix of Swarm and Elite (15-25 HP) enemies.

Best For: Regular campaign missions, balanced challenges.

5: HARD

Dangerous

Budget: 80-100 HP total

Composition: 2-3 Elites + Swarm support, or 1 Boss (30-60 HP) with adds.

Best For: Seasoned pilots, story climaxes, desperate struggles.

6: DEADLY

Campaign Climax

Budget: 120+ HP total

Composition: 1 Boss + 2 Elites + Swarm, or Anomalous entity.

Best For: Final missions, faction wars, apocalyptic encounters.

Step 2: Determine Enemy Faction

Roll 1d12 to determine which faction, enemy type, or threat you're facing. Each has distinct tactics:

1d12 FACTION / ENEMY TYPE TACTICAL STYLE
1 Church of Absolution Self-harm for burst damage. Martyrdom mechanics. Aggressive push.
2 Dwarven Forge-Guilds Rune stacking. Defensive tank. Slow but nearly unkillable.
3 Elven Verdant Covenant Bleed stacking. Hit-and-run tactics. Damage-over-time specialists.
4 The Exchange Resource drain economy. Economic warfare. Anti-healing strategies.
5 Nomad Collective Extreme mobility (7+ Move). Scavengers. Hit-and-fade evasion.
6 Vestige Bloodlines Taint damage infliction. Disease spreading. Suicide bombers.
7 Crucible Pacts Escalating damage when wounded. Berserker fury. Honorable duels.
8 Tainted Creatures Corrupted wildlife. Swarm tactics. Taint infliction and disease.
9 Bandits / Raiders Human enemies. Standard tactics. Salvage-focused looting.
10 Rogue Caskets Rival pilots. Mirror your faction abilities. Tactical equals.
11 Automata / Constructs Scrap Golems and Drones. Immune to Taint. Predictable patterns.
12 Anomalous Entity Reality-warping horrors. Roll on Anomalous Bestiary.

Step 3: Generate Enemy Composition

Based on difficulty and faction, roll 1d6 on the appropriate table below. Select enemies from your chosen faction's pool to match the HP budget:

EASY Missions (30-40 HP Budget)

1d6 COMPOSITION TOTAL HP
1-2 10× Swarm (3 HP each) 30 HP
3-4 8× Swarm (3-5 HP) + 1× Elite (15 HP) ~35 HP
5-6 6× Swarm (5 HP each) 30 HP
🎲 Example (Church, Easy, Roll 3):
8× Tainted Rats (3 HP each) = 24 HP
1× Church Zealot (18 HP) = 18 HP
Total: 42 HP, Slightly over budget but manageable for 2-3 pilots.

MEDIUM Missions (50-70 HP Budget)

1d6 COMPOSITION TOTAL HP
1-2 6× Swarm + 2× Elite ~50 HP
3-4 10× Swarm + 1× Elite ~60 HP
5-6 3× Elite (faction-specific) ~60 HP
🎲 Example (Nomads, Medium, Roll 5):
3× Nomad Outrider (15 HP each, Move 7) = 45 HP
Total: 45 HP, Three highly mobile enemies. Extreme hit-and-run nightmare. Chase combat.

HARD Missions (80-100 HP Budget)

1d6 COMPOSITION TOTAL HP
1-2 1× Boss + 6× Swarm ~60 HP
3-4 2× Elite + 8× Swarm ~70 HP
5-6 1× Boss + 2× Elite ~80 HP
🎲 Example (Blighted, Hard, Roll 6):
1× Tainted Leviathan (60 HP Boss) = 60 HP
2× Blighted Plague Bearer (18 HP each) = 36 HP
Total: 96 HP, Boss with suicide bombers. AoE Taint nightmare. Keep your distance or burn.

DEADLY Missions (120+ HP Budget)

1d6 COMPOSITION TOTAL HP
1-2 1× Boss + 3× Elite + 6× Swarm ~120 HP
3-4 2× Boss + 10× Swarm ~140 HP
5 4× Elite + 12× Swarm ~120 HP
6 1× Anomalous Entity (Damnatio/Absolutio class) Special
🎲 Example (Anomalous, Deadly, Roll 6):
1× The Void Shepherd (60 HP Damnatio-class)
Total: 60 HP, BUT HP is misleading. Reality-eroding aura. Dimension-stepping. Cannot be permanently killed. This is a SURVIVAL mission, not a kill mission.

Step 4: Mission Modifiers (Optional)

Roll 1d6. On a 6, add one modifier to spice up your encounter. Choose which modifier fits your narrative or roll randomly:

1: Reinforcements

Enemy waves spawn over time. 1d3 additional Swarm units arrive on Turn 3, 6, and 9. Attrition warfare.

2: Elite Commander

One enemy gains +1 to hit and morale bonuses. All allies gain +1 Defense while Commander lives. Kill the commander first.

3: Hazardous Terrain

Taint zones, lava pits, Void rifts scatter the battlefield. Restricted movement. Environmental damage each turn.

4: Ambush

Enemies deploy first. They get a surprise round (enemies act, you don't). Tactical disadvantage...turn it around.

5: Mixed Factions

Enemies from 2+ different factions (roll Faction table twice). Unpredictable synergies and conflicting tactics.

6: Special Objective

Killing enemies isn't enough. Rescue a civilian, hold a position for 5 turns, destroy a specific objective. Secondary goals.

Faction-Specific Enemy Pools

Once you know the faction, select enemies from these pools to match your HP budget:

Church of Absolution

Swarm (3-5 HP) Corrupted Villagers, Tainted Rats
Elite (18 HP) Church Zealot
Boss (50 HP) Bonelord Karath

Dwarven Forge-Guilds

Swarm (4 HP) Scrap Drones
Elite (22 HP) Dwarven Ironclad
Boss (35 HP) Scrap Golem

Elven Verdant Covenant

Swarm (5 HP) Tainted Wolves
Elite (16 HP) Elven Verdant Stalker
Boss (40 HP) Engine Wraith

The Exchange

Swarm (4 HP) Scrap Drones (debt collection)
Elite (20 HP) Exchange Enforcer
Boss (40 HP) Rogue Casket

Nomad Collective

Swarm (5 HP) Tainted Wolves (desert predators)
Elite (15 HP, Move 7) Nomad Outrider
Boss (40 HP) Exiled Nomad Casket

Vestige Bloodlines

Swarm (5 HP) Corrupted Villagers (zombies)
Elite (18 HP) Blighted Plague Bearer
Boss (60 HP) Tainted Leviathan

Crucible Pacts

Swarm (10 HP) Tainted Ogres (mutated brutes)
Elite (24 HP) Crucible Pact Berserker
Boss (50 HP) Blood-Fueled Rogue Casket

Tainted Creatures

Swarm (3-5 HP) Tainted Rats, Tainted Wolves
Elite (10 HP) Tainted Ogre
Boss (60 HP) Tainted Leviathan

Bandits / Raiders

Swarm (8 HP) Bandit Raider
Elite (20 HP) Bandit Captain
Boss (40-50 HP) Rogue Casket

Automata / Constructs

Swarm (4 HP) Scrap Drone
Elite (40 HP) Engine Wraith (possessed machine)
Boss (35-40 HP) Scrap Golem or The Screaming Engine

Anomalous Entities

Poenitentia (Contained) The Mirror Walker, The Threadless
Damnatio (Dangerous) The Void Shepherd, The Casket Hive
See Bestiary Anomalous Bestiary

Quick Reference: Mission Generation Flowchart

  1. Roll 1d6 → Determine Difficulty (Easy = 1-2, Medium = 3-4, Hard = 5, Deadly = 6)
  2. Roll 1d12 → Determine Enemy Faction
  3. Roll 1d6 on appropriate Composition Table for your chosen Difficulty
  4. Select enemies from that Faction's Pool to match your HP budget
  5. Roll 1d6 → On a 6, add one Mission Modifier
  6. Deploy Caskets and prepare for battle!

💡 Pro Tips for Mission Masters

→ Core Bestiary → Anomalous Bestiary → Settlement Phase ← Return to Codex

"No plan survives contact with the enemy. But having a plan helps you survive contact."