Ready-to-play scenarios for testing Penance combat mechanics.
Type: Pure Deathmatch Map: 12×12 hexes with elevation Victory: Reduce opponent to 0 HP Time: 45-60 minutes Difficulty: Beginner-friendly Teaches: SP economy, Heat management, component damage, facing modifiers
Type: Objective Control Map: 14×12 hexes with 5 Reliquaries Victory: Control 6+ points OR reduce opponent to 0 HP Time: 60-75 minutes Difficulty: Intermediate Teaches: Map control, objective prioritization, high-ground advantage, contesting mechanics
Type: Asymmetric Objective Map: 16×10 hexes with road Victory: Escort caravan to exit (Defender) OR destroy caravan (Attacker) Time: 60-75 minutes Difficulty: Advanced Teaches: Asymmetric objectives, protecting weak units, tempo control, blocking mechanics
Type: Control Point Battle (2-4 players) Map: 14×14 hexes with central Soulstone Spire Victory: Hold the Spire for 3 consecutive turns OR eliminate all opponents Time: 75-90 minutes Difficulty: Advanced Teaches: Area control, risk/reward decisions, managing debuffs, multi-player tactics
Type: Stealth & Destruction Map: 14×14 hexes reactor facility Victory: Destroy 3 Reactors and escape (Saboteur) OR stop Saboteur for 10 turns (Defender) Time: 45-60 minutes Difficulty: Expert Teaches: Hidden movement, stealth mechanics, asymmetric information, bluffing, area denial
5-turn walkthrough: Church vs Dwarves
Solo/co-op boss fight against a towering Church Casket piloted by a martyred cardinal. Difficulty: Advanced Players: 1-2 Special: HP Deck system, phase transitions, enrage mechanics
| ← Back to Main | View All Scenario Files → |