WHY PLAY PENANCE?
YOUR DECK IS YOUR LIFE
30 cards equal 30 hit points. Take damage, discard cards. When your deck empties, reshuffle and add blank "Damage" cards—dead draws that clog your hand. Every reshuffle makes you weaker. Death comes slowly, inevitably, card by card.
BRUTAL RANDOMNESS
Roll 3 custom d6 dice every attack. Defense dice can turn hits into misses—or critical wounds. Modifiers swing from +3 to -3. No attack is guaranteed. No defense is perfect. Every roll is a prayer.
BUILD YOUR WAR MACHINE
Choose weapons, shields, armor plating, and arcane sigils. Craft equipment from salvaged materials. Loot gear from fallen enemies. Smelt obsolete weapons for scrap. Your loadout changes your deck size, card composition, and tactical options.
FACTIONS PLAY COMPLETELY DIFFERENTLY
Church pilots hurt themselves to empower attacks. Dwarves stack runic shields and wear enemies down. Undead drain life and resurrect from death. Elves stack bleeding wounds and regenerate passively. Each faction requires mastering unique mechanics.
PERMANENT CONSEQUENCES
Pilots gain scars that never heal. Settlements burn and cannot be rebuilt. Random events reshape your campaign. Discover cursed artifacts with terrible prices. Sacrifice parts of your soul for immediate power. Your choices echo forever.
VERSION 3.0 OPTIONAL MECHANICS
Three new advanced systems for enhanced tactical depth: Dice Pool Advantage (roll 3d6, take highest for dramatic crits), Taint Exploitation (spend corruption as tactical resource), and Pilot Grit (veteran resilience stat 0-3). All optional enhancements to v2.0 base rules. Learn More →