Tutorial Scenario: The Price of Power

"Every movement drains the soul that powers you. Every impact tears the threads that control you. This is the burden of the pilot...managing two lives that depend on each other." -Instructor Mira, Church Training Grounds
Type Solo Tutorial / 1v1 Demo
Difficulty Beginner (Advanced Mechanics Introduction)
Playtime 30-45 minutes
Teaches Soulstone Energy tracking, Thread Snap damage, Taint accumulation, Energy management
Prerequisites Must understand basic combat (Scenario #1: The Proving Grounds recommended)

Tutorial Overview

This tutorial introduces two critical campaign systems: Soulstone Energy (the fuel that powers your Casket) and Neural Thread Snap (damage to your pilot's control interface). Unlike the core combat scenarios, this tutorial simulates a complete mission arc...from deployment through combat to post-mission recovery.

You'll learn how to manage Energy consumption during movement and attacks, track Taint accumulation from Soulstone refinement, handle Thread Snap damage that disables limb functions, and make difficult choices about resource conservation versus tactical aggression.

Important: This scenario uses reduced numbers for tutorial clarity. Campaign missions typically last 5-10 rounds with 10-30 Energy consumption. This tutorial uses 3-4 rounds with 20-40 Energy to teach the core concepts quickly.

Setup

Materials Needed

Starting Conditions

Resource Starting Value Notes
Soulstone Energy 40/100 Partially depleted from previous mission (tutorial purposes)
Taint 2/10 Pilot already has minor corruption from past Soulstone use
Neural Threads 10/10 intact All threads functional at mission start
HP 30/30 Full health
Starting Hand 5 cards Standard draw

Energy Tracker (Start of Mission)

40 / 100 Energy
Low Energy Warning: Below 50% capacity

Tutorial Walkthrough

Step 1: Understanding Energy Consumption

Your Casket's movements and actions consume Energy from the Soulstone Core. This simulates the trapped soul's bioelectric output powering your hydraulics.

Energy Costs (Tutorial Values)

Action Energy Cost Notes
Start of Round (Passive) -2 Energy Systems maintenance, life support
Move 1 hex -1 Energy Per hex moved (hydraulics)
Attack action -2 Energy Per attack card played (servos, targeting)
High-SP ability (4+ SP) -3 Energy Power-intensive moves
End of Round (Passive) -1 Energy Idle power draw

Critical Rule: If Energy reaches 0, your Casket becomes Disabled. You can still act (using emergency reserves) but all actions cost +1 SP and you gain +1 Taint per round.

Practice Exercise

Your Turn 1: Move 2 hexes forward toward Enemy Dummy #1. Play 1 attack card (5 damage).

Result: You dealt 5 damage to the dummy and consumed 7 Energy this round. At this rate, you have approximately 4-5 rounds before reaching critical Energy levels.

Step 2: Thread Snap Damage

When your Casket takes 10+ damage in a single hit, there's a risk of severing one of the 10 neural threads drilled into your pilot's fingertips. This disables specific functions.

Thread Snap Mechanic

  1. When you take 10+ damage from a single attack, roll 1d6
  2. On 5-6: One thread snaps (roll 1d10 to determine which thread)
  3. The corresponding function becomes disabled until repaired

Thread Function Map

1d10 Roll Thread Function Disabled Gameplay Effect
1 Right Thumb Right hand grip Cannot use right-hand weapon
2 Right Index Right trigger control Ranged weapons -2 damage
3 Right Middle Right arm stability Melee attacks -1 damage
4 Right Ring Right shoulder joint Cannot use shields
5 Right Pinky Right hand dexterity Equipment swap costs +1 SP
6 Left Thumb Left hand grip Cannot use left-hand weapon
7 Left Index Movement coordination Movement costs +1 SP per hex
8 Left Middle Balance control Knocked prone on any 6+ damage hit
9 Left Ring Left leg actuator Cannot Sprint (movement max 2 hexes/turn)
10 Left Pinky Sensor suite Cannot see enemies beyond Range 3

Practice Exercise

Enemy Turn 1: Enemy Dummy #1 attacks you with a heavy blow for 12 damage.

✓ RIGHT HAND
All threads intact
✗ LEFT INDEX
Thread severed!
Move +1 SP/hex

New HP: 30 - 12 = 18 HP
Status: 9 intact threads, 1 severed thread
Penalty: All movement costs +1 SP per hex (you're limping)

Step 3: Field Repairs vs. Pushing Forward

Now you face a critical tactical decision: spend time repairing the severed thread, or push forward with the disability?

Option A: Field Repair (Temporary Fix)

Option B: Push Forward (Accept Penalty)

Decision Point

Your Turn 2: What do you do?

Repair Attempt

Safe but slow. Guarantees you can retreat if needed. Costs a turn + 5 Energy.

Aggressive Advance

Risky but maintains pressure. Movement hindered but attacks unaffected.

Tutorial Recommendation: Attempt field repair to learn the mechanic. Roll 1d6.

Repair successful! You spent a turn and 8 Energy, but your movement is restored. However, you'll need permanent repair (50 Credits + 1 week) in the settlement phase or the thread will be severed again.

Step 4: Energy Crisis Management

Current Status: 25 Energy, 18 HP, all threads functional (1 temporary). Enemy Dummy #2 is still active.

Your Energy is now in the danger zone (below 30). You have approximately 3-4 actions before hitting critical levels. Time to make hard choices.

Crisis Decision Tree

Choice Energy Cost Outcome Risk
Conservative: Retreat and disengage ~8 Energy (move + defend) Survive but mission incomplete Low
Aggressive: All-in attack ~12 Energy (move + 2 attacks) Defeat enemy but risk depletion High
Tactical: Single decisive strike ~7 Energy (positioning + 1 strong attack) Balanced approach Medium

Tutorial Path: Tactical Strike

Your Turn 3: Move 1 hex into optimal position. Play your strongest attack card (8 damage, 3 SP cost = -3 Energy).

Result: You dealt 8 damage to Enemy Dummy #2 (defeated!). Mission objective complete.

Mission Complete - Final Energy

18 / 100 Energy
⚠⚠ Critical Energy: Immediate refueling required

Mission Success... Barely: You completed the objective but consumed 22 Energy (40 → 18). Your Casket is running on fumes. You MUST refine Soulstone Shards before the next mission.

Step 5: Post-Mission Choices (Settlement Phase)

You return to settlement with 18 Energy remaining and 1 temporarily-repaired thread that needs permanent fixing. The settlement phase forces difficult resource management decisions.

Your Resources

Refinement Options

Option Energy Restored Taint Gained Cost Result
Consume 2× T1 Shards +10 Energy (→28) +2 Taint (→4) 2 T1 Shards Still low Energy
Consume 1× T2 Fragment +15 Energy (→33) +2 Taint (→4) 1 T2 Fragment Minimal safety margin
Consume ALL Shards +25 Energy (→43) +4 Taint (→6) All loot Safe Energy, rising Taint
Skip refinement +0 Energy (→18) +0 Taint (→2) Free Critical risk next mission

Thread Repair Options

Option Cost Time Result
Permanent Repair 50 Credits 1 week downtime Thread fully restored
Skip Repair 0 Credits 0 time Thread severed at start of next mission

The Dilemma

You have 100 Credits. Repairing the thread costs 50 Credits (half your budget). But you also need to save funds for equipment, injuries, and future emergencies.

Safe Choice

Refine ALL shards (43 Energy, 6 Taint)
Repair thread (50 Credits)
Result: 50 Credits left, ready for next mission

Risky Choice

Refine T2 only (33 Energy, 4 Taint)
Skip repair (save 50 Credits)
Result: 100 Credits saved, but start next mission with severed thread

Tutorial Recommendation: Safe Choice

Final Status After Settlement Phase:

Lesson Learned: You survived the mission but paid the price...consuming all your Soulstone loot and half your Credits just to maintain operational status. This is the harsh economy of campaign mode.

Key Takeaways

System Core Lesson
Energy Management Every action has a cost. Aggressive play drains Energy faster. Budget your resources across the entire mission, not just individual turns.
Thread Snap High-damage hits create cascading penalties. Field repairs are risky but worth attempting. Permanent repairs are expensive but necessary.
Taint Accumulation Refining Soulstones is mandatory for survival, but each refinement corrupts your pilot. The cycle of soul cannibalism is unavoidable...manage it, don't avoid it.
Economic Pressure Campaign mode forces brutal prioritization. You cannot afford everything. Choose between immediate needs (repairs, Energy) and long-term investment (equipment, upgrades).

Advanced Scenario: Two-Player Mission

Once you've completed the solo tutorial, try the two-player variant with these modifications:

This variant teaches resource negotiation...who needs refinement more urgently? Who can afford to take more risks? How do you split limited Soulstone loot fairly?

Printable Resources

Energy & Thread Tracker Sheet

Energy Pool

10
20
30
40
50
60
70
80
90
100

Neural Thread Status

Thread Function Status
Right Thumb Right hand grip ☐ Intact ☐ Severed
Right Index Right trigger ☐ Intact ☐ Severed
Right Middle Right arm stability ☐ Intact ☐ Severed
Right Ring Right shoulder ☐ Intact ☐ Severed
Right Pinky Right dexterity ☐ Intact ☐ Severed
Left Thumb Left hand grip ☐ Intact ☐ Severed
Left Index Movement coordination ☐ Intact ☐ Severed
Left Middle Balance control ☐ Intact ☐ Severed
Left Ring Left leg actuator ☐ Intact ☐ Severed
Left Pinky Sensor suite ☐ Intact ☐ Severed

Taint Tracker

0
1
2
3
4
5
6
7
8
9
10
"You've learned the price of power...every movement drains a soul, every injury severs your control, every refueling corrupts your spirit. Now you understand what it means to pilot a Casket. Welcome to the campaign." -Instructor Mira