The Sundering: World Lore & History

For complete cosmology information (why fantasy creatures exist, alternate-Earth setting, three-layered cosmos), see Cosmology & Origins.

"It's singing." -Dr. Nikolas Theslar, final transmission, Year 0

The Cataclysm Event

Year 0 - The Engine Activates

In the height of the Old World's Golden Age, the brilliant scientist Dr. Nikolas Theslar believed he had discovered the secret to infinite energy...a method to harness the planet's own magnetic field and broadcast power wirelessly across the entire world. No more hunger, no more war over resources, no more darkness.

His grand experiment was conducted at the Sibarian Wastes Research Station, a massive tower complex built at the North Pole. The theory was sound. The calculations were perfect.

But the world itself was not empty.

When Theslar activated The Engine (then called the "Theslar Engine" by scientists), it didn't just tap the magnetic field...it ripped open the boundary between the material world and the Void, an extra-dimensional space of pure, corrupting energy. The Engine became a tear in reality itself.

Timeline of Destruction

Hour 0-6: The Pulse

Day 1-30: The Scream

Year 0-10: The Collapse

Year 10-50: The Adaptation

Year 50-150: The Casket Era Dawn

Year 150-250: The Factional Wars

Year 250-350: The Mutation Age

Year 350-437: The Long War

Year 437 (Present Day)

Competing Theories: How Factions Interpret the Cataclysm

Different factions have wildly different interpretations of what the Sundering actually was:

The Church of Absolution: "Divine Punishment"

The Elven Verdant Covenant: "Ecological Murder"

The Dwarven Forge-Guilds: "Engineering Failure"

The Ossuarium: "Death is No Longer the End"

The Wyrd Conclave (Fae): "We Walked Through the Door"

The Vestige Bloodlines: "We Didn't Choose This"

The Emergent Syndicate: "Evolution Demanded Sacrifice"

Major Territories

Territory Faction Description
The Sibarian Wastes None (Ground Zero) Uninhabitable exclusion zone. The Engine still stands, miles-high and pulsing. Void rifts spawn Abominations constantly. Reality is "soft"...physics don't work consistently.
The Penitent Kingdoms Church of Absolution Fragmented theocracy. Gothic architecture, oppressive religious law, constant guilt culture. Capital: Cathedral Prime (also called Absolon), the Iron Cathedral-City built on the ruins of Paris.
The Verdant Enclaves Elven Covenant Isolationist eco-states. Scattered forest realms, some mobile (giant walking trees). Hostile to industrialization. Capital: The Grove of First Light (location shifts seasonally).
The Forge-Holds Dwarven Guilds Industrial powerhouses. Mountain fortress-cities, deep underground workshops. Most advanced Soulstone research. Capital: Ironhearth, the Eternal Forge.
The Bone-Marches The Ossuarium Necropolis territories. Mist-shrouded borderlands, graveyards the size of cities. Quiet, patient, utterly alien to the living. Capital: The Ossuary Throne.
The Shimmerlands Wyrd Conclave (Fae) Reality-optional zones. Geography shifts, time flows inconsistently. Beautiful and dangerous...flowers that sing, forests that hunt. Capital: The Wyrd Conclave's Endless Dusk.

The Soulstone Mystery

Every faction has a theory about what Soulstones really are. The truth? All theories are simultaneously correct.

The Void doesn't follow singular rules. It's a dimension of pure chaos and potential. Soulstones form when material reality tries to "heal" Void exposure...but the result reflects the beliefs and expectations of nearby sapient beings.

This mystery is intentionally never fully revealed in-game. The ambiguity is better than a singular answer.

Current Era: The Casket Wars

The Political Situation

Fragile Peace Through Mutually Assured Destruction

The Three Great Questions

  1. Can the Cataclysm be reversed? (Church says yes via penance; Dwarves say yes via engineering; Elves say yes via harmony; Fae say "why would we?")
  2. Should Soulstones be used at all? (Necessary evil? Corrupting poison? Sacred tools? Just rocks?)
  3. What happens if The Engine is destroyed vs. controlled? (End the Taint? Collapse all magic? Kill the world? Unlock godhood?)
"The world died screaming. We built tombs of iron to survive it. Now we pilot those tombs into battle, seeking absolution one kill at a time."

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