Casket Technology: The Hybrid Horror
What Is a Casket?
Caskets are humanity's most powerful...and most horrifying...technology. These war machines are the only equipment capable of fighting Abominations, controlling territory, and projecting power in the post-Sundering world.
But they are neither autonomous robots nor simple vehicles.
A Casket is a hybrid system:
- Living Pilot (volunteer human, strapped inside the casket core)
- Bound Soul (trapped in Soulstone crystal, provides power)
- Neural Thread Interface (10 strings drilled into pilot's fingertips, puppet control)
| Component | Description |
|---|---|
| Official Name | Soulstone-Powered Neural Combat Chassis (SPNCC) |
| Common Name | Caskets ("coffins with legs") |
| Size | 12-15 feet tall, 800-2,400 lbs depending on class |
| Power Source | Soulstone Core (bound soul trapped in crystal battery) |
| Control System | Living pilot inside, 10 neural threads through fingertips |
| Pilot Status | Living volunteer (conscious, aware, strapped inside) |
| Moral Status | Heavily debated (necessary evil vs. abomination) |
The Three-Layer Horror
1. The Living Pilot (The Operator)
Who They Are:
- Volunteers who undergo the Flesh Bargain ritual
- Strapped into the casket core with arms crossed (mummy position)
- Kneeling or seated (legs removed in some factions to save space)
- Conscious, awake, aware during all operations
What They Experience:
- Vision: Direct line-of-sight through a narrow viewing slit in the casket lid
- No cameras, no sensors...just a thin gap inches from their face
- Damage to the slit = instant blindness
- Claustrophobic, vulnerable, visceral
- Control: Neural threads pierce through all 10 fingertips (drilled into fingerbeds/bones)
- Move fingers = casket moves (literal puppet strings)
- Feel every impact as phantom pain
- Thread Snap = lost control of that limb
- Restraints: Straps, harnesses, bindings keep them secured inside
- Cannot move more than a few inches
- Cannot escape without assistance
- Some pilots describe it as "being buried alive, but upright"
- Breathing: Normal air circulation (not submerged in fluid)
- Can speak via radio (voice echoes inside casket)
- Hear battle sounds directly (no audio dampening)
The Flesh Bargain:
To fit inside the cramped casket interior, many pilots undergo leg removal:
• Church: "The Shortening" (legs amputated at hip)
• Dwarves: "Compact Form" (all four limbs removed, runic stumps)
• Ossuarium: "Efficient Form" (ALL flesh removed except skull/spine)
• Elves: "Root-Grafting" (legs replaced with living vines)
2. The Bound Soul (The Battery)
What It Is:
- A human soul trapped inside the Soulstone Core (crystal mounted on casket's back)
- One primary consciousness (usually a recently deceased person)
- Bound via resonance chamber at moment of death
- Powers the casket's hydraulics, servos, and systems
The Ethical Nightmare:
The pilot (living human) is NOT the soul in the Soulstone. You are piloting a machine powered by someone else's trapped consciousness. The soul is aware, suffering, unable to escape. Most souls scream constantly (pilots learn to tune it out).
Soul Degradation:
- Unlike the living pilot, the Soulstone soul degrades over time
- 20-50 missions before the soul "burns out" (becomes inert)
- As energy depletes, the soul becomes fragmented, incoherent
- Final stages: whispers, pleas, then silence
3. The Neural Thread Interface (The Strings)
Physical Design:
- 10 bio-mechanical threads (5 per hand)
- Drilled/pierced through pilot's fingertips into bone
- Threads route from fingers through casket interior to limb actuators
- Literally puppet strings...pull the right one, casket moves
The Horror:
- Threads cannot be removed without surgery
- Permanent nerve damage if installed incorrectly
- Some pilots describe "feeling the machine's weight" through the strings
- Others say they can "hear the Soulstone screaming through the threads"
The Casket's Anatomy
| Component | Function |
|---|---|
| Soulstone Core | Bound soul (power source). Mounted on back, glows purple/green. Contains distorted screaming face visible in crystal facets. |
| Pilot Capsule | Interior chamber where living pilot is strapped (chest-height in torso). Open lid design with viewing slit. |
| Neural Threads (10) | Bio-mechanical strings piercing pilot's fingertips. Puppet control system. |
| Chassis | Reinforced steel/titanium frame (800-2,400 lbs depending on class: Scout, Assault, Heavy, Support) |
| Limbs | Modular arms/legs with standardized attachment points (Gunpla-style O-ring/C-clip system). Faction-customizable. |
| Viewing Slit | Narrow gap in casket lid/face. Pilot's only visual access to battlefield. Vulnerable to damage. |
| Restraint System | Straps, harnesses, bindings securing pilot inside chamber. Prevents movement during combat impacts. |
| Deck System | Cards represent casket's structural integrity. 0 cards = casket destroyed, pilot may survive if extracted quickly. |
Casket Weight Classes
Caskets are classified by torso size and limb weight. Each class has different core dimensions and attachment point sizes.
| Class | Torso Height | Weight | Role | Typical Deck Size (v2.0) |
|---|---|---|---|---|
| Scout | 10-12 feet | 800-1,200 lbs | Reconnaissance, speed, hit-and-run | 26–32 cards |
| Assault | 12-14 feet | 1,200-1,800 lbs | Frontline combat, balanced offense/defense | 30–38 cards |
| Heavy | 14-16 feet | 1,800-2,400 lbs | Tank, area denial, siege warfare | 33–42 cards |
| Support | 11-13 feet | 900-1,400 lbs | Buffs, healing, logistics, command | Varies (see Deck Construction) |
Modular Limb System:
• All casket classes use standardized attachment points (O-ring peg + C-clip socket)
• Players can mix and match limbs from different factions
• Limbs come in Light (fast, low armor), Medium (balanced), and Heavy (slow, armored) variants
Pre-Sundering Origins
What Were Caskets Before Year 0?
Industrial Exoskeletons for construction, mining, and disaster response. NOT military equipment...purely civilian/industrial use. Built by Titan Industries, Prometheus Corp, Atlas Engineering.
Why Caskets Survived the EMP
- Shielded fusion cells (radiation protection blocked EMP)
- Analog hydraulics (mechanical backups, not purely electronic)
- Bioelectric interface (neural control used organic signals)
- Result: Most primitive modern tech became most advanced post-Sundering tech
Year 0, Day 6: The First Soul-Binding
Dr. Marcus Karathis's Discovery
The Situation:
Dr. Marcus Karathis (mechanical engineer, age 42) trapped in collapsing research facility after Sundering. Surrounded by 27 corpses, including his wife Dr. Elena Karathis. Wearing experimental Titan-class mining exoskeleton with failing fusion cell.
The Desperation:
No rescue coming. Choice: die in rubble, or try anything.
The Theory:
Thresher studied "bioelectric resonance" before Sundering. Hypothesis: If souls are bioelectric, maybe they can power machines.
The Breakthrough (Day 6, Hour 14)
- Connected corpse's nervous system to exoskeleton's power interface
- Used improvised resonance chamber (scavenged lab equipment)
- "Tuned" corpse's residual bioelectric field to exoskeleton's frequency
- It worked: Dead colleague's soul began powering the machine
The First Hybrid Casket
- Dr. Thresher (living pilot) inside the exoskeleton
- His wife Dr. Elena Karathis's soul (trapped in improvised Soulstone)
- He piloted, she powered the machine
- Both were suffering, both were trapped
- But they survived
The Pilot Experience
Before Deployment
- Strapped into casket by ground crew (takes 10-15 minutes)
- Neural threads checked for connection integrity
- Soulstone Core inspected (is it glowing? cracked? screaming?)
- Lid sealed shut (viewing slit is your only window)
- First few seconds in darkness before Soulstone activates
- Then: servos hum, hydraulics pressurize, the machine wakes up
During Combat
- Vision: Narrow slit view (tunnel vision, hard to track flanking enemies)
- Sound: Every impact reverberates through the casket (deafening)
- Touch: Phantom pain through neural threads (every hit feels like being stabbed)
- Smell: Your own sweat, metal, ozone from Soulstone discharge
- Taste: Blood (from biting tongue during impacts)
- The Screaming: If you listen carefully, you can hear the Soulstone soul's agony
After Battle
- Lid opened by ground crew (blinding sunlight after hours in dim slit)
- Neural threads disconnected (agonizing nerve pain)
- Restraints released (legs don't work if you've been Shortened)
- Carried out on stretcher (even uninjured pilots can't walk afterward)
- Phantom sensations for hours (feeling 15 feet tall, fingers twitching)
Faction Approaches to Casket Technology
| Faction | Philosophy | Casket Customization |
|---|---|---|
| Church of Absolution | Penance through service...pilot and soul earn redemption together | Blessed steel, prayer bells, flagellation attachments |
| Dwarven Forge-Guilds | Engineering perfection...refine both machine and operator | Runic inscriptions, modular components, precision-crafted joints |
| The Ossuarium | Efficiency obsession...remove all unnecessary flesh/sentiment | Bone plating, skeletal motifs, soul-binding chains |
| Elven Verdant Covenant | Reluctant symbiosis...merge nature with machine, mourn the necessity | Living wood chassis, vine hydraulics, thorn weapons |
| The Exchange | Economic asset...caskets are investments, pilots are operators | Vault-plated armor, currency storage, repossession kill-switches |
| Nomad Collective | Pragmatic survival...patchwork repairs, salvaged parts | Jury-rigged components, scrap armor, lucky charms |
The Moral Debate
Arguments For Caskets
- Survival Necessity: Without Caskets, humanity cannot fight Abominations or defend territory
- Voluntary Service: Pilots volunteer, souls are often bound consensually
- Dual Sacrifice: Both pilot and soul are suffering together (shared penance)
Arguments Against Caskets
- Slavery (Twice Over): Living pilot trapped, bound soul imprisoned
- Exploitation: Many pilots/souls are desperate, "voluntary" is debatable
- Moral Corruption: Society becomes desensitized to horror
Explore Further
| Topic | Description |
|---|---|
| Soulstone Power System | Energy mechanics, refinement, Taint corruption, Core burnout |
| Neural Thread Interface | Puppet control mechanics, Thread Snap, installation procedure |
| Soul-Binding Mechanics | How souls are captured and bound to Soulstones |
| Flesh Bargain Rituals | Leg removal, Compact Form, faction variants |