Infantry Support
HP: 8 | MOVE: 3 | DEF: 1 | SLOTS: 2
Zealous infantry squad armed with sanctified blades. Behaviors: Charge Forward (move toward enemy, attack 3 dmg if adjacent), Surround Enemy (flank, attack 4 dmg), Protect Casket (defend nearby Casket, attack 3 dmg), Desperate Strike (if HP ≤ 4, attack 5 dmg). Special: Martyrdom (explode for 3 dmg to adjacent on death).
Artillery Support
HP: 6 | MOVE: 2 | DEF: 2 | SLOTS: 3
Mobile artillery platform with shoulder-mounted siege cannon. Behaviors: Siege Bombardment (attack farthest enemy within 8 hexes, 6 dmg, ignore 2 Defense), Defensive Position (move away 2 hexes, attack 5 dmg), Suppressing Fire (attack nearest enemy 4 dmg, target cannot move next turn), Reload (move to cover, gain +2 DEF, next attack +2 dmg). Special: Explosive Shells (splash 2 dmg to adjacent hexes).
Swarm Support
HP: 12 (3 per thrall × 4) | MOVE: 4 | DEF: 0 | SLOTS: 2
Four skeletal thralls bound to your will. Behaviors: Swarm Attack (all thralls move toward enemy, attack 2 dmg each if adjacent), Scatter (spread out around enemy, attack if adjacent), Feast on Fallen (recover 3 HP when enemy dies, resurrect if dead), Defensive Circle (form ring around Casket, +1 Casket DEF). Special: Resurrection (spend 2 SP per turn to resurrect 1 thrall with 3 HP if corpse marker within 4 hexes of Casket).
Scout Support
HP: 6 | MOVE: 5 | DEF: 1 | SLOTS: 2
Elven ranger bonded with your Casket. Behaviors: Hunt Wounded (attack enemy with most Bleed, 3 dmg + 1 per Bleed max +5, apply 1 Bleed), Hit and Run (attack 3 dmg + Bleed, retreat 3 hexes), Sniper Shot (attack farthest enemy in 6 hexes, 4 dmg, apply Bleed), Vanish (if HP ≤ 3, move 5 hexes away, gain Stealth). Special: Bleed Mastery (all Bleed from Stalker lasts 1 extra turn).
Tank Support
HP: 15 | MOVE: 2 | DEF: 3 | SLOTS: 4
Massive animated construct of stone and rune-etched iron. Behaviors: Taunt (all enemies within 4 hexes must target Golem next turn), Crushing Slam (attack nearest enemy 5 dmg, ignore 2 DEF, knockback 1), Defensive Stance (if HP ≤ 8, gain +2 DEF, counterattack for 3 dmg), Seismic Stomp (AOE 3 dmg to adjacent, push 1 hex, +1 Heat). Special: Runic Shields (1d6, on 5–6 reduce damage by 3).
Engineer Support
HP: 10 | MOVE: 3 | DEF: 1 | SLOTS: 3
Salvage bot cobbled from scrap metal. Behaviors: Field Repair (move toward damaged Casket, heal 4 HP if adjacent), Build Cover (create 1 hex cover if none nearby), Scavenge (move toward corpse, recover 1 Scrap token), Emergency Override (remove 1 Component Damage marker if adjacent). Special: Salvage (automatically gain 1 Scrap token when enemy destroyed within 4 hexes). Note: Cannot be commanded to ATTACK.