K

ing of the Hill

"Stand on the Spire. Claim its power. Survive its curse."

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Scenario Overview

Scenario Type Control Point Battle
Players 2-4 (Free-for-all or 2v2)
Map Size 14×14 hex grid
Estimated Playtime 75-90 minutes
Difficulty Advanced
Victory Condition Hold the Central Spire for 3 consecutive turns OR eliminate all opponents
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Scenario Description

A massive Soulstone Spire erupts from the ground, radiating unstable energy. Factions converge to claim it. Standing on the Spire grants immense power but also corrupts the pilot. Hold it too long, and you might not survive your own victory.

This scenario teaches area control, risk/reward decisions, managing debuffs, multi-player tactics, and king-making dynamics. In free-for-all games, politics matter as much as combat skill.

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Map: The Soulstone Spire

[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][R ][R ][ ][ ][ ][ ][ ][ ][ ][ ][R ][R ][ ]
[ ][R ][W ][W ][ ][ ][ ][ ][ ][ ][W ][W ][R ][ ]
[ ][ ][W ][E1][E1][ ][ ][ ][ ][E1][E1][W ][ ][ ]
[ ][ ][ ][E1][E2][E2][ ][ ][E2][E2][E1][ ][ ][ ]
[ ][ ][ ][ ][E2][SP][SP][SP][SP][E2][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][SP][SP][SP][SP][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][SP][SP][SP][SP][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][E2][SP][SP][SP][SP][E2][ ][ ][ ][ ]
[ ][ ][ ][E1][E2][E2][ ][ ][E2][E2][E1][ ][ ][ ]
[ ][ ][W ][E1][E1][ ][ ][ ][ ][E1][E1][W ][ ][ ]
[ ][R ][W ][W ][ ][ ][ ][ ][ ][ ][W ][W ][R ][ ]
[ ][R ][R ][ ][ ][ ][ ][ ][ ][ ][ ][R ][R ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]

Terrain Legend

Symbol Terrain Type Effects
[R] Rubble +1 Defense, difficult terrain (2 SP)
[W] Water/Mud Difficult terrain (2 SP), remove 1 Heat at end of turn
[E1] Elevation 1 +1 damage, ignore cover
[E2] Elevation 2 +2 damage, ignore cover, +1 Range
[SP] Soulstone Spire Special terrain (see below)
[ ] Clear Ground Standard movement (1 SP per hex)
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The Soulstone Spire (Center 12 Hexes)

Spire Mechanics

Spire Bonuses (While Standing on Spire)

When you start your turn on a Spire hex, gain the following benefits:

  1. +2 SP (Soulstone energy empowers your Casket)
  2. +1 to all Attack Dice rolls (raw power boost)
  3. Recover 2 HP at start of turn (draw 2 cards, shuffle into deck)

Spire Corruption (While Standing on Spire)

At the end of your turn, if you're standing on a Spire hex:

  1. Gain 2 Taint (Soulstone corruption)
  2. Take 1 unavoidable damage (neural feedback from prolonged exposure)
  3. Roll 1d6 Corruption Check if you have 10+ Taint:
    • 1-3: Take 3 additional damage (corrupted systems)
    • 4-5: Lose 1 SP next turn (motor control failing)
    • 6: No additional effect (you resist the corruption... for now)
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Deployment

2-Player Setup

3-Player Setup

4-Player Setup (2v2 Teams)

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Victory Conditions

Primary Victory: Control the Spire

Secondary Victory: Last Casket Standing

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Spire Control Tracker

Use tokens or dice to track how many turns each player has controlled the Spire:

Player Turn 1 Turn 2 Turn 3 Controlled?
Player 1 No
Player 2 No
Player 3 No
Player 4 No

Rule: If a player ends their turn on the Spire, check the box. If they end their turn OFF the Spire, erase all their checks (reset to 0).

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Special Rules

Multi-Target Attacks

King-Making

Sudden Death

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Tactical Considerations

The Dilemma

Faction Synergies

Strong on Spire:

Weak on Spire:

Multi-Player Politics

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Balancing Notes

If Games End Too Quickly (someone wins Turn 5):

If Games Stalemate (no one can hold Spire):

If Spire is Ignored (players just fight each other):

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Variants

Variant: Escalating Power

Variant: No Corruption

Variant: Pulsing Spire

Variant: Shifting Spire

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Recommended Factions

Best for 2-Player

Best for 3-4 Player

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Design Notes

This scenario is about risk management. The Spire gives you power, but staying too long kills you. Players must decide: "Do I go for the win now, or retreat and heal?" and "Do I attack the leader, or secure my own position?"

In multi-player games, politics matter. Teaming up against the leader is often correct, but it's hard to coordinate without explicit alliances.

Lesson: Power has a price. Victory requires balancing greed with survival.

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"Stand on the Spire. Claim its power. Survive its curse. If you can."