COMBAT RESOLUTION FLOWCHART

Single-Page Visual Guide • Printable Reference Sheet • Eliminate Rule Lookups

"Declare. Calculate. Roll. Block. Discard. This is how blood is paid."
1
DECLARE ATTACK

Play attack card from hand

  • Pay SP cost (shown on card)
  • Choose target Casket
  • Declare target component (Head, Arms, Legs, Chassis)
  • Check range and line of sight
2
CALCULATE TO-HIT NUMBER

Base: 5+ (roll 2d6 Attack Dice)

Cover (partial) +1 to-hit needed
Cover (full) +2 to-hit needed
Flanking (rear arc) -1 to-hit needed
Long range +1 to-hit needed
Point blank -1 to-hit needed
3
ROLL ATTACK DICE

Roll 2d6 Attack Dice (or 3d6 if Advantage, take 2 highest)

Add up symbols:

  • [HIT] = +1 to result
  • [CRITICAL] = +2 to result
  • [MISS] = +0 to result
4
CHECK ATTACK RESULT

Compare total to To-Hit Number

MISS (0-4)

No effect. Attack ends. Discard attack card.

HIT (5-6)

Deal card damage. Defender rolls Defense Dice.

STRONG HIT (7-9)

Deal card damage +1. Defender rolls Defense Dice.

EXECUTION (10+)

Target component AUTO-DESTROYED. No Defense Roll.

5
DEFENDER ROLLS DEFENSE DICE

Roll X Defense Dice (X = final damage amount)

Count blocks:

  • [SHIELD] = Block 1 damage
  • [ABSORB] = Block 1 damage
  • [VULNERABLE] = No block

Special symbols:

  • [CRITICAL] = Attacker deals +1 damage
  • [PIERCE] = Ignore 1 block
  • [HEAT] = Attacker gains +1 Heat
6
APPLY FINAL DAMAGE

Final Damage = Original Damage - Blocks

Defender:

  1. Discard final damage from deck
  2. If deck empty, reshuffle discard + add 1 DAMAGE card
  3. Apply component damage to target component
7
CHECK COMPONENT DESTRUCTION

If component HP reaches 0:

  • Component is DESTROYED (permanent)
  • Add 1 SCRAP card to defender's deck
  • Apply component destruction effects (see below)
  • Overflow damage applies to adjacent components
HEAD DESTROYED

-1 Draw Phase cards permanently

ARMS DESTROYED

-2 attack damage permanently

LEGS DESTROYED

-2 Move speed permanently

CHASSIS DESTROYED

-1 SP maximum permanently

QUICK REFERENCE TABLES

Attack Dice Symbols

[HIT] +1 to result (2 per die)
[CRITICAL] +2 to result (1 per die)
[MISS] +0 to result (3 per die)

Defense Dice Symbols

[SHIELD] Block 1 damage (2 per die)
[ABSORB] Block 1 damage (1 per die)
[VULNERABLE] No block (2 per die)
[CRITICAL] +1 damage to attacker (1 per die)

Component HP by Zone

Head 8 HP (AP zone)
Arms 12 HP (Structure zone)
Legs 10 HP (Structure zone)
Chassis 6 HP (Exposure zone)

Hit Result Thresholds

0-4 MISS (no effect)
5-6 HIT (card damage)
7-9 STRONG HIT (+1 dmg)
10+ EXECUTION (auto-destroy)

Printing Tips

"Seven steps. Seven chances to die. Learn them. Master them. Survive them."

See Also

Combat System (Full Rules)

Complete combat rules with detailed explanations

→ Read Combat Rules

Dice Reference

Complete dice symbol tables and probabilities

→ Read Dice Rules

Component Damage

Detailed component targeting and destruction rules

→ Read Component Rules

Player Reference Card

Complete one-page reference for all game systems

→ Read Player Aid

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