Year 0: The First Days
Hour-by-hour, day-by-day account of civilization's collapse. From detonation to faction formation.
Day 0: The Detonation
Hour 0 (14:32 UTC)
| Time | Event |
|---|---|
| 14:32:00 | ENGINE BREACH: Arctic ice shelf vaporizes. 182 souls consumed. Void opens |
| 14:32:03 | Electromagnetic pulse expands at light speed. Global electronics fail |
| 14:32:45 | Magnitude 9.4 earthquake. 214 volcanoes erupt simultaneously |
| 14:45 | Crimson Aurora manifests globally. Witnesses report "the sky screaming" |
Hours 1-6 (15:00-20:00 UTC)
- 15:30 - First Void incursion (Arctic research stations attacked)
- 16:00 - Global power grid cascade failure (94% blackout)
- 17:00 - Ashveil Caldera erupts (80,000 Cinder Tribes killed, 15,000 goblinoids survive)
- 18:00 - 200-foot tsunami hits Alaska (45,000 dead)
- 20:00 - Ash cloud reaches stratosphere (Ashfall Winter begins)
Hours 7-24
- 22:00 - Mass riots, looting, fires in cities worldwide
- Midnight - Last functioning radio relay stations go dark. Radio networks completely offline
- 02:00 - Hospital failures (life support dies, 200,000 dead)
- 06:00 (Dawn, Day 1) - Survivors emerge. Highways gridlocked with abandoned cars
Casualties Day 0: 1.2 billion dead
Days 1-3: The Die-Off
Day 1 - Exposure Deaths
- Morning: Global temperature drops 5°C (ash blocking sun). 800,000 freeze to death
- Afternoon: Clean water scarcity critical. Dysentery outbreaks
- Evening: First Void storms detected. Crimson lightning strikes
Casualties Day 1: 1.8 billion (cumulative: 3.0 billion)
Day 2 - Violence Erupts
- Grocery stores emptied by looters
- Armed confrontations over food/water
- Police/military unable to maintain order
- Void-corrupted animals appear in cities
Casualties Day 2: 1.2 billion (cumulative: 4.2 billion)
Day 3 - Infrastructure Collapse
- Uncontrolled fires spread (major cities 40-60% burned)
- Chemical plants explode
- 14 nuclear reactors begin meltdowns
- "Shamblers" spotted (Void-mutated humans)
Casualties Day 3: 900 million (cumulative: 5.1 billion)
Days 4-7: Finding Shelter
Survivor Strategies
| Strategy | Description | Survival Rate |
|---|---|---|
| Underground | Subway tunnels, basements, bunkers | Highest (safest from Void/violence) |
| Rural | Farms, isolated cabins | High (food access, self-sufficient) |
| Fortified | Barricaded buildings | Medium (temporary safety) |
| Urban | Remained in cities | 5% (density, no infrastructure) |
Day 6 - The First Soul-Binding
Location: Titan Industries testing facility, former Colorado
14:00 - Dr. Marcus Karathis binds deceased wife's soul to industrial exoskeleton
Result: First Casket activated. Founding moment of the Ossuarium
Casualties Day 4-7: 1.6 billion (cumulative: 6.7 billion)
89% of humanity dead in first week
Week 2-4: Stabilization
Week 2 (Day 8-14)
- Scavenging Phase: Survivors find clean water, food stores, weapons
- Void Activity Increases: Abominations appear daily
- Proto-Factions Form: Religious survivors (future Church), mining communities (future Dwarves), refugee caravans (future Nomads)
Week 3 (Day 15-21)
- Warlord Era Begins: Strongest survivors claim territory
- Resource Wars: Battles over fuel, food, weapons, medicine
- Bonelord Karath's Expansion: Binds 23 more corpses. First Casket platoon (24 units)
Week 4 (Day 22-30)
- Ashfall Winter Intensifies: Temperature now -10°C below pre-Sundering
- Agricultural Collapse: 95% of crops fail
- Tribal Organization: Groups of 10-500 form for survival
Survivor Count (Day 30): ~750 million
Months 2-12: The Long Winter
Month 2 - Starvation
Scavenged food running out. No farms (ash covers fields, sunlight blocked). Hunting difficult. Desperate measures: cannibalism widespread, especially in cities.
Months 3-5 - Adaptation
- Fire Worship: Crucible Packs (goblinoids) survive in volcanic lava tubes
- Underground Living: Proto-Dwarves thrive in deep shelters
- Nomadic Lifestyle: Proto-Nomads keep moving, scavenge new areas
- Faith: Proto-Church provides hope and social cohesion
Day 90 - Bonelord Karath's Ossuarium Founded
First "Soul Harvesting" facility established. Offers deal: "Sign contract, your family eats. You die, your soul powers Casket." 1,200 desperate survivors sign (first voluntary contracts).
Month 7-8 - The Thaw
Volcanic ash begins settling from atmosphere. Sunlight increases (still dim). Temperature rises slightly (-5°C below pre-Sundering). First crops planted (80% fail, 20% succeed).
Months 9-10 - Faction Coalescence
| Faction | Leader | Members (Day 287) |
|---|---|---|
| Church of Absolution | Grand Inquisitor Aldric | 12,000 |
| Forge-Guilds | Forgemaster Durak | 8,000 |
| The Ossuarium | Bonelord Karath | 3,500 Caskets + 15,000 contract-holders |
| Nomad Collective | Warlord Kess | 20,000 |
Day 287 - First Inter-Faction Trade: Dwarves trade tools for Church food. Nomads trade scavenged fuel for Ossuarium protection. Economy reborn (barter, not currency).
Year 0 Ends (Day 365)
| Metric | Before Sundering | After Year 0 |
|---|---|---|
| Population | 7.5 billion | ~680 million (91% dead) |
| Governments | 195 nations | 0 (all collapsed) |
| Electricity | Global coverage | <1% (scattered generators) |
| Technology | Digital age | Medieval + Caskets |
| Society | Unified civilization | Splintered factions |