Year 0: The First Days

"I remember when the sky turned red. When the ground shook for three days straight. When the world ended and didn't have the decency to kill us all at once." -Elder Miriam, Nomad Collective

Hour-by-hour, day-by-day account of civilization's collapse. From detonation to faction formation.

Day 0: The Detonation

Hour 0 (14:32 UTC)

Time Event
14:32:00 ENGINE BREACH: Arctic ice shelf vaporizes. 182 souls consumed. Void opens
14:32:03 Electromagnetic pulse expands at light speed. Global electronics fail
14:32:45 Magnitude 9.4 earthquake. 214 volcanoes erupt simultaneously
14:45 Crimson Aurora manifests globally. Witnesses report "the sky screaming"

Hours 1-6 (15:00-20:00 UTC)

Hours 7-24

Casualties Day 0: 1.2 billion dead

Days 1-3: The Die-Off

Day 1 - Exposure Deaths

Casualties Day 1: 1.8 billion (cumulative: 3.0 billion)

Day 2 - Violence Erupts

Casualties Day 2: 1.2 billion (cumulative: 4.2 billion)

Day 3 - Infrastructure Collapse

Casualties Day 3: 900 million (cumulative: 5.1 billion)

"By Day 3, we understood: This wasn't temporary. This was the end. The world we knew was gone, and we were living in its corpse."

Days 4-7: Finding Shelter

Survivor Strategies

Strategy Description Survival Rate
Underground Subway tunnels, basements, bunkers Highest (safest from Void/violence)
Rural Farms, isolated cabins High (food access, self-sufficient)
Fortified Barricaded buildings Medium (temporary safety)
Urban Remained in cities 5% (density, no infrastructure)

Day 6 - The First Soul-Binding

Location: Titan Industries testing facility, former Colorado
14:00 - Dr. Marcus Karathis binds deceased wife's soul to industrial exoskeleton
Result: First Casket activated. Founding moment of the Ossuarium

Casualties Day 4-7: 1.6 billion (cumulative: 6.7 billion)
89% of humanity dead in first week

Week 2-4: Stabilization

Week 2 (Day 8-14)

Week 3 (Day 15-21)

Week 4 (Day 22-30)

Survivor Count (Day 30): ~750 million

Months 2-12: The Long Winter

Month 2 - Starvation

Scavenged food running out. No farms (ash covers fields, sunlight blocked). Hunting difficult. Desperate measures: cannibalism widespread, especially in cities.

Months 3-5 - Adaptation

Day 90 - Bonelord Karath's Ossuarium Founded
First "Soul Harvesting" facility established. Offers deal: "Sign contract, your family eats. You die, your soul powers Casket." 1,200 desperate survivors sign (first voluntary contracts).

Month 7-8 - The Thaw

Volcanic ash begins settling from atmosphere. Sunlight increases (still dim). Temperature rises slightly (-5°C below pre-Sundering). First crops planted (80% fail, 20% succeed).

Months 9-10 - Faction Coalescence

Faction Leader Members (Day 287)
Church of Absolution Grand Inquisitor Aldric 12,000
Forge-Guilds Forgemaster Durak 8,000
The Ossuarium Bonelord Karath 3,500 Caskets + 15,000 contract-holders
Nomad Collective Warlord Kess 20,000

Day 287 - First Inter-Faction Trade: Dwarves trade tools for Church food. Nomads trade scavenged fuel for Ossuarium protection. Economy reborn (barter, not currency).

Year 0 Ends (Day 365)

Metric Before Sundering After Year 0
Population 7.5 billion ~680 million (91% dead)
Governments 195 nations 0 (all collapsed)
Electricity Global coverage <1% (scattered generators)
Technology Digital age Medieval + Caskets
Society Unified civilization Splintered factions
"In one year, we went from the pinnacle of human achievement to fighting over scraps in the ruins. The fall wasn't gradual. It was instant. Brutal. Complete."