The Draconid Remembrance

The Draconid Remembrance

NPC-ONLY FACTION - Not Playable (Event Encounters & Support Allies Only)
"We've seen this before. Three times before. History is cyclical. Knowledge is immortality." -The Petrified Inheritors

Faction Overview

Philosophy "Witness. Record. Endure." History repeats every 10,000-40,000 years. This is apocalypse #3.
Territory Skyhold Archives (high-altitude fortress-library in the Dragon Peaks)
Population ~3,000 Draconids (last generation...no new births in 200 years, species going extinct)
Capital Skyhold, the Last Archive (neutral ground, sacred library)
Role in Game Quest-givers, lore keepers, temporary allies (mercenary support), optional bosses
Availability NPC-ONLY - Can be hired as support units or encountered as events

The Petrified Inheritors: Walking Fossils

Draconids are not D&D dragonborn. They are ancient dragon-descended humanoids who have been slowly calcifying into living Soulstones for millennia. They are walking fossils...exhausted immortals witnessing their third apocalypse, too old to care, too stubborn to die.

"Imagine an 8-foot-tall humanoid with skin like cracked marble, gemstone eyes that don't blink, jagged fossil horns jutting from skull, wearing tattered robes over ancient armor. When they move, you hear crystal grinding on stone. When they speak, their voice echoes like it's coming from a tomb. They look wrong...not alive, not undead, but something in between. Like museum exhibits that started walking." -Visual Identity of Draconids

Physical Traits: The Crystallized

Cultural Adaptations: Eternal Exhaustion

Origins: Witnesses to Three Apocalypses

Draconids are dragonborn descendants who have witnessed three world-ending Cataclysms. They remember the First Flood (Year -50,000), the Second Inferno (Year -10,000), and now the Third Sundering (Year 0 to present). They know this will happen again in 20,000-40,000 years.

"To the inheritors of ash: If you read this, it has happened again. The world has ended. Not for the first time. Not for the last. The cycle is thus: Mortals rise. Mortals discover power. Mortals believe they can master it. They cannot. The world burns." -Skykeeper Vyrnathrax, Year -9,148 (Inscription on Skyhold's Gate)

The First Cataclysm: The Flood (Year -50,000)

Elemental titans warred. Oceans shattered. 90% of landmass drowned. Dragons survived by flight. First Soulstones appeared...crystallized titan hearts exposed to primal chaos.

The Second Cataclysm: The Inferno (Year -10,000)

Pre-human civilization weaponized fire magic. Magical arms race ignited the atmosphere. Global firestorms consumed everything. Dragons survived in deep caverns. Soulstones mutated into power sources.

The Third Cataclysm: The Sundering (Year 0)

Dr. Nikolas Theslar activated the Engine, tearing reality open. Void poured in. Civilizations collapsed. Dragons retreated to mountain peaks. "We told them not to. They didn't listen. As always."

The Three Iconic Draconids

1. Skykeeper Vyrnathrax, The Chronicler (The Last Archive)

Age: 612 years old (awake for 180 years total) | Height: 24 feet | Role: Quest-giver, historian, neutral arbiter

Physical Description

Story Hooks

Vyrnathrax's Counsel (Support Ability)

Cost: Trade knowledge (mission reports, artifacts, lore) | Effect: Players consult Vyrnathrax for perfect information...enemy weaknesses (reveals boss AI cards), Soulstone locations (marks on map), historical context (lore dumps)

2. Emberscale Kalthor, The War-Witness (The Burning Sentinel)

Age: 487 years old | Height: 22 feet | Role: Combat support NPC, mobile artillery, boss fight (if betrayed)

Physical Description

Unique Traits

Kalthor's Aid (Mercenary Support)

Cost: 500 Credits or 1 Favor Token | Effect: Kalthor appears for 1 mission as friendly NPC ally. Uses behavior deck, tanks damage, bodyguards players

Kalthor's Behavior Deck (Ally Mode, 10 Cards, HP: 60, Defense: 3)

  1. "Fossilized Bulwark", Adjacent allies +2 Defense. Kalthor intercepts 1 attack targeting ally within 2 hexes
  2. "Dragon's Breath: Flame", AoE cone 6 hexes, 8 damage, ignores cover (once per reshuffle)
  3. "Greatsword Slam", 6 damage, push 2 hexes, knock prone
  4. "Ancestral Roar", All enemies within 4 hexes -1 to hit (fear). Lasts 1 round
  5. "Calcified Strike", 5 damage, ignore 2 Defense (stone fists)
  6. "Petrified Endurance", Reduce all damage by 3 this turn (min 1). Cannot move
  7. "Memory of War", +3 damage next attack (recalling ancient battles)
  8. "Protective Stance", Adjacent allies can't be pushed/pulled/moved
  9. "Tail Sweep", 3 damage to all adjacent enemies, push 1 hex
  10. "Inevitable March", Move 3 hexes (double speed, sacrifices defense)

3. Duskwind the Fatalist, The Sleeper (The Dream-Lost)

Age: 731 years old (oldest living Draconid) | Height: 26 feet | Role: Mystery NPC, hidden lore source, potential final boss

Physical Description

Unique Traits

Story Hooks

Duskwind's Vision (One-Time Support)

Cost: Duskwind dies (petrifies) after | Effect: One-time vision of future...shows outcome of choices, warns of ambushes/betrayals/failures (cryptic but accurate)

Duskwind's Behavior Deck (Boss Mode, 12 Cards, HP: 80, Defense: 5, Movement: 0)

  1. "Reality Fracture", AoE 5 hexes: all units roll 1d6 [1-2=attack ally, 3-4=attack self, 5-6=skip turn]
  2. "Petrifying Gaze", Stun 1 target for 1 turn (calcify briefly)
  3. "Crystalline Cascade", Ranged 6 hexes, 4 damage, create 3 hexes difficult terrain (calcified ground)
  4. "Ancestral Summons", Spawn 3 Dragon Echo adds (3 HP each, 2 damage)
  5. "Prophetic Dodge", Negate 1 attack completely (saw it in dream)
  6. "Memory Overload", Force 1 player discard 3 cards (mental assault)
  7. "Fossilized Resilience", Reduce all damage by 5 this turn (becomes statue briefly)
  8. "Dream Manipulation", Swap positions of 2 player Caskets (reality distortion)
  9. "Diamond Tears", AoE 4 hexes, 3 damage, targets gain 1 Taint (liquid crystal)
  10. "Fourth Ending Vision", Show vision of failure (all players -2 to hit for 2 turns, fear)
  11. "Cycle Breaker", 8 damage, ignore all Defense (desperate finisher)
  12. "Final Petrification", At HP 0, turns to stone. Drops memory crystal (legendary loot)

Draconid Loot & Rewards

Kalthor's Drops (If Killed, Players Betray Him)

Duskwind's Drops (If Killed or Woken)

Draconid Trade Goods

Draconids don't use Credits. They trade in knowledge and artifacts...currencies that survive apocalypses.

What They Want:

What They Offer:

Campaign Integration: Using Draconids

Early Game (Missions 1-3)

Rumor Hooks: Tales of "dragon-men in mountains" who know forbidden secrets. First Encounter: Players stumble upon Skyhold Archives. Vyrnathrax gives quest (retrieve lost artifact). Reward: Access to basic lore.

Mid Game (Missions 4-6)

Kalthor Mercenary: Players can hire Kalthor for 500 Credits (1 mission support). Vyrnathrax's Counsel: Trade knowledge for enemy intel. Choice Point: Ally with Draconids (lose Church favor) OR reject them.

Late Game (Missions 7+)

Duskwind Discovery: Secret quest chain unlocks Duskwind in Wastes. Fourth Ending Revealed: Duskwind's plan to trigger controlled apocalypse. Final Choice: Help him (reset cycle) OR stop him (preserve broken world).

Endgame Scenarios

"We've watched civilizations rise from ash three times before. We'll watch you do it again. Or we'll watch you fail. Either way, we'll be here to record it." -Duskwind the Fatalist

Design Philosophy (GM Notes)

Why NPC-Only?

Thematic Role: The Watchers of Endings

Visual Identity: Not D&D Dragonborn

Aspect Generic Dragonborn Penance Draconids
Skin Colorful scales Cracked crystallized stone (geode flesh)
Eyes Draconic pupils Literal gemstones embedded in skull
Horns Natural growths Fossilized dragon bone grafts (hum near Soulstones)
Blood Red dragon blood Liquid crystal (hardens instantly)
Culture Proud warriors Exhausted archivists witnessing apocalypse #3
Goal Reclaim glory Record everything, then peacefully go extinct
Breath Weapon Constant power Atrophied (only young 300+ can use)

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