The Scavenger's Crusade

A 10-Mission Story Arc for Penance

Forbidden Knowledge * Moral Compromise * Five Endings

Players
2-4 Pilots
Duration
15-20 Hrs
Difficulty
Moderate+
Endings
5 Paths
"Your settlement has survived 50 years on the edge of the Sibarian Wastes. But strange signals pulse from the ruins...patterns that match no known Abomination signature. The Council authorizes a deep expedition. Forbidden knowledge awaits. So does the price of claiming it."
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Campaign Overview

Recent expeditions report strange signals emanating from deep within the Sibarian Wastes. The Council has authorized a deep research expedition to find the source. But three factions have detected the signals: Church (wants to destroy it), Dwarves (wants the research), and Fae (wants chaos).

Featured Missions (Acts I-III)

(Top 3 key missions highlighted. Complete mission list in dropdown.)

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The Five Endings

Ending Theme Victory Condition
Destroy the Engine Redemption Defeat Theslar's Casket, world stabilizes, Caskets become inert, magic fades
Control the Engine Power Merge 1 pilot with Theslar, you become immortal tyrant, factions submit
Exploit the Engine Corruption Use Sigma Prototype to weaponize Engine, reality tears, Void consumes world
Stabilize the Engine Balance Work with Theslar to contain rather than destroy, Engine becomes manageable resource
Fae Corruption Dark Fae control Engine, reality warps permanently, world becomes realm of dreams and nightmares

Each ending has epilogue text describing the 50-100 year aftermath. Your choices throughout Missions 1-9 determine which endings remain available at Mission 10.

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