The Scavenger's Crusade
A 10-Mission Story Arc for Penance
Forbidden Knowledge * Moral Compromise * Five Endings
Campaign Overview
Recent expeditions report strange signals emanating from deep within the Sibarian Wastes. The Council has authorized a deep research expedition to find the source. But three factions have detected the signals: Church (wants to destroy it), Dwarves (wants the research), and Fae (wants chaos).
Featured Missions (Acts I-III)
(Top 3 key missions highlighted. Complete mission list in dropdown.)
Mission 1 - "Strangers at the Gates"
Type: Defense Scenario
Objective: Defend settlement gate for 6 turns OR eliminate all enemies
Enemies: 8x Corrupted Villagers (5 HP) + 1x Bandit Raider (15 HP, Elite)
First mission establishes stakes. Bandit carries a crude map matching your signal source.
Mission 4 - "What Lies Beneath"
Type: Facility Infiltration
Objective: Disable Defense Grid OR survive 8 turns
Enemies: 4x Scrap Drones + 2x Scrap Golems + Automated Defense Grid (Environmental Boss)
Gateway mission where campaign branches. Your choice here locks your faction alignment for Acts 2-3.
Mission 10 - "The Choice"
Type: Campaign Finale
Objective: Confront The Engine's Core and Dr. Nikolas Theslar himself
Enemies: Varies by ending path (5 unique final boss configurations)
Your choices throughout campaign determine which endings remain available. Every decision matters.
The Five Endings
| Ending | Theme | Victory Condition |
|---|---|---|
| Destroy the Engine | Redemption | Defeat Theslar's Casket, world stabilizes, Caskets become inert, magic fades |
| Control the Engine | Power | Merge 1 pilot with Theslar, you become immortal tyrant, factions submit |
| Exploit the Engine | Corruption | Use Sigma Prototype to weaponize Engine, reality tears, Void consumes world |
| Stabilize the Engine | Balance | Work with Theslar to contain rather than destroy, Engine becomes manageable resource |
| Fae Corruption | Dark | Fae control Engine, reality warps permanently, world becomes realm of dreams and nightmares |
Each ending has epilogue text describing the 50-100 year aftermath. Your choices throughout Missions 1-9 determine which endings remain available at Mission 10.