Pilot Generation Tables

20 Backgrounds • 40 Traits • 20 Motivations • 100 Quirks • Hybrid System

"Roll the dice. Forge your legend. Die with glory."

Generation Process

When your settlement recruits a new pilot, roll on these tables to generate a unique character with backstory, mechanical traits, motivations, and quirks. Every pilot is statistically unique...1 in 320,000,000 combinations.

Step-by-Step:

  1. Roll Background (d20) - Who were they before?
  2. Roll Starting Trait (d20) - Mechanical benefit/penalty
  3. Optional: Roll second Trait (d20) for hybrid complexity
  4. Roll Motivation (d20) - Why do they fight?
  5. Roll Quirk (d100) - Roleplay flavor
  6. Optional: Roll Appearance (d20) - Physical description

Interactive Tool: Pilot Generator Tool (random roll + manual select modes)

Table 1: Background (d20)

d20 Background Description
1Farm HandRural laborer. Never saw Casket until recruitment.
2RefugeeFled war/disaster. Lost everything.
3OrphanGrew up on streets. Casket = family.
4BlacksmithSkilled metalworker. Understands machinery.
5HealerFormer medic. Knows anatomy.
6EngineerTechnical expert. Built things before.
7ScoutWilderness guide. Fast reflexes.
8SoldierProfessional fighter. Seen combat.
9City GuardLaw enforcement. Protector mentality.
10MercenaryFought for coin. Loyalty is transactional.
11Priest/ClericChurch clergy. Sees Casket as divine tool.
12NobleBorn into privilege. Lost status.
13ScholarLibrarian, historian. Knows lore, not combat.
14MerchantTrader. Sees everything as transaction.
15CriminalThief, smuggler. Chose Casket over execution.
16ExileBanished. Settlement took them in.
17CultistWorshipped Engine. Believes piloting is religious duty.
18NomadWanderer. Drifted into settlement.
19Child of WarBorn after Sundering. Never knew peace.
20MysteryNo memory of past. Origin unknown.

Table 2: Starting Traits (d20)

Roll once for simple trait. Roll twice for hybrid complexity (combine both effects).

d20 Trait Effect
1Steady Hands+1 ranged attacks, -1 SP
2Quick Reflexes+1 Initiative, -1 Defense
3Iron Will+2 Willpower Saves, -1 Morale
4Battle ScarsStart Minor Injury, +1 Grit
5Hot-Blooded+1 SP, +1 Heat per turn
6Cautious+1 Defense, -1 Movement
7MarksmanRanged ignore 1 cover, melee -1 dmg
8BrawlerMelee +1 dmg, ranged -1 to hit
9LuckyReroll once per mission, -1 Grit
10SurvivorGrit 1, -1 Morale permanently
11TaintedStart 2 Taint, immune first Corruption
12Paranoid+1 Initiative, no ally bonuses
13Focused+1 single-target, -1 AOE
14Reckless+2 dmg first attack, +1 dmg taken
15EngineerRepair -50%, crafting +1 action
16FaithfulAt 5 cards: +1 all rolls. Morale 2
17CynicalImmune Morale loss, can't gain
18NimbleMovement -1 SP, no Heavy weapons
19Bulky+1 card draw, movement +1 SP
20ChosenRoll twice, combine both

Complex Traits: 20 additional complex traits available in full document (Last Stand, Soul Harvest, Engine Touched, etc.). Roll d20 twice for hybrid complexity.

Table 3: Motivation (d20)

d20 Motivation
1Redemption - Seeking forgiveness for past sins
2Revenge - Someone killed loved ones
3Glory - Craves fame, recognition
4Wealth - Fights for Credits
5Protection - Defends settlement/family
6Duty - Sworn oath. Honor-bound
7Curiosity - Wants to understand Engine
8Madness - Broken by war. Doesn't know why
9Faith - Believes piloting is divine will
10Escape - Running from past
11Addiction - Hooked on neural connection
12Love - Fighting to save/impress someone
13Hatred - Despises enemy faction
14Curiosity (Morbid) - Fascinated by death
15Belonging - Never had family before
16Survival - Just trying to live
17Legacy - Wants to leave mark on world
18Nihilism - Believes world is ending
19Hope - Believes can make world better
20Unknown - Doesn't know why. Compelled

Table 4: Quirks (d100)

Pure roleplay flavor. No mechanical effect. 100 quirks available in full document.

Sample Quirks (20 of 100):

See full document for all 100 quirks organized by category:
Social (1-20), Habits & Rituals (21-40), Beliefs & Superstitions (41-60),
Physical Tics (61-80), Secrets & Hidden Traits (81-100)

Table 5: Physical Appearance (d20)

d20 Appearance
1Burn Scars - Face/arms covered
2Missing Eye - Eyepatch or prosthetic
3Prematurely Gray - Hair white despite youth
4Tattooed - Covered in faction symbols
5Gaunt - Malnourished, skeletal
10Facial Scar - Dramatic across face
12Albino - Pale skin, white hair, red eyes
13Heterochromia - Different colored eyes
15Handsome/Beautiful - Strikingly attractive
19Taint Marks - Glowing veins, discolored skin
20Unremarkable - Perfectly average

Example: Generated Pilot

Brother Tomas "The Zealot"

Background (d20=11): Priest/Cleric - Church clergy who believes Casket piloting is sacred duty.

Traits (d20=14, 6):
• Reckless (+2 dmg first attack, +1 dmg taken)
• Cautious (+1 Defense, -1 Movement)
Net: Aggressive opener, defensive retreat

Motivation (d20=9): Faith - Sees Casket as divine instrument

Quirk (d100=24): Prays before/after every mission

Appearance (d20=4): Tattooed - Covered in religious symbols

Starting Stats: Grit 0, Morale 2, Taint 0, No Injuries

"Through steel, salvation. Through blood, absolution. The Engine is the trial, the Casket is the penance."

Probability Calculator

Exact Pilot Combination Probability:

Total Probability of Exact Combination:

(1/20) × (1/20) × (1/20) × (1/20) × (1/100) × (1/20)

= 1 in 320,000,000

Every pilot is statistically unique

Integration with Other v3.0 Systems

Cross-References

"Every pilot is unique. Every death is permanent. Every story matters."

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