Pilot Generation Tables
20 Backgrounds • 40 Traits • 20 Motivations • 100 Quirks • Hybrid System
Generation Process
When your settlement recruits a new pilot, roll on these tables to generate a unique character with backstory, mechanical traits, motivations, and quirks. Every pilot is statistically unique...1 in 320,000,000 combinations.
Step-by-Step:
- Roll Background (d20) - Who were they before?
- Roll Starting Trait (d20) - Mechanical benefit/penalty
- Optional: Roll second Trait (d20) for hybrid complexity
- Roll Motivation (d20) - Why do they fight?
- Roll Quirk (d100) - Roleplay flavor
- Optional: Roll Appearance (d20) - Physical description
Interactive Tool: Pilot Generator Tool (random roll + manual select modes)
Table 1: Background (d20)
| d20 | Background | Description |
|---|---|---|
| 1 | Farm Hand | Rural laborer. Never saw Casket until recruitment. |
| 2 | Refugee | Fled war/disaster. Lost everything. |
| 3 | Orphan | Grew up on streets. Casket = family. |
| 4 | Blacksmith | Skilled metalworker. Understands machinery. |
| 5 | Healer | Former medic. Knows anatomy. |
| 6 | Engineer | Technical expert. Built things before. |
| 7 | Scout | Wilderness guide. Fast reflexes. |
| 8 | Soldier | Professional fighter. Seen combat. |
| 9 | City Guard | Law enforcement. Protector mentality. |
| 10 | Mercenary | Fought for coin. Loyalty is transactional. |
| 11 | Priest/Cleric | Church clergy. Sees Casket as divine tool. |
| 12 | Noble | Born into privilege. Lost status. |
| 13 | Scholar | Librarian, historian. Knows lore, not combat. |
| 14 | Merchant | Trader. Sees everything as transaction. |
| 15 | Criminal | Thief, smuggler. Chose Casket over execution. |
| 16 | Exile | Banished. Settlement took them in. |
| 17 | Cultist | Worshipped Engine. Believes piloting is religious duty. |
| 18 | Nomad | Wanderer. Drifted into settlement. |
| 19 | Child of War | Born after Sundering. Never knew peace. |
| 20 | Mystery | No memory of past. Origin unknown. |
Table 2: Starting Traits (d20)
Roll once for simple trait. Roll twice for hybrid complexity (combine both effects).
| d20 | Trait | Effect |
|---|---|---|
| 1 | Steady Hands | +1 ranged attacks, -1 SP |
| 2 | Quick Reflexes | +1 Initiative, -1 Defense |
| 3 | Iron Will | +2 Willpower Saves, -1 Morale |
| 4 | Battle Scars | Start Minor Injury, +1 Grit |
| 5 | Hot-Blooded | +1 SP, +1 Heat per turn |
| 6 | Cautious | +1 Defense, -1 Movement |
| 7 | Marksman | Ranged ignore 1 cover, melee -1 dmg |
| 8 | Brawler | Melee +1 dmg, ranged -1 to hit |
| 9 | Lucky | Reroll once per mission, -1 Grit |
| 10 | Survivor | Grit 1, -1 Morale permanently |
| 11 | Tainted | Start 2 Taint, immune first Corruption |
| 12 | Paranoid | +1 Initiative, no ally bonuses |
| 13 | Focused | +1 single-target, -1 AOE |
| 14 | Reckless | +2 dmg first attack, +1 dmg taken |
| 15 | Engineer | Repair -50%, crafting +1 action |
| 16 | Faithful | At 5 cards: +1 all rolls. Morale 2 |
| 17 | Cynical | Immune Morale loss, can't gain |
| 18 | Nimble | Movement -1 SP, no Heavy weapons |
| 19 | Bulky | +1 card draw, movement +1 SP |
| 20 | Chosen | Roll twice, combine both |
Complex Traits: 20 additional complex traits available in full document (Last Stand, Soul Harvest, Engine Touched, etc.). Roll d20 twice for hybrid complexity.
Table 3: Motivation (d20)
| d20 | Motivation |
|---|---|
| 1 | Redemption - Seeking forgiveness for past sins |
| 2 | Revenge - Someone killed loved ones |
| 3 | Glory - Craves fame, recognition |
| 4 | Wealth - Fights for Credits |
| 5 | Protection - Defends settlement/family |
| 6 | Duty - Sworn oath. Honor-bound |
| 7 | Curiosity - Wants to understand Engine |
| 8 | Madness - Broken by war. Doesn't know why |
| 9 | Faith - Believes piloting is divine will |
| 10 | Escape - Running from past |
| 11 | Addiction - Hooked on neural connection |
| 12 | Love - Fighting to save/impress someone |
| 13 | Hatred - Despises enemy faction |
| 14 | Curiosity (Morbid) - Fascinated by death |
| 15 | Belonging - Never had family before |
| 16 | Survival - Just trying to live |
| 17 | Legacy - Wants to leave mark on world |
| 18 | Nihilism - Believes world is ending |
| 19 | Hope - Believes can make world better |
| 20 | Unknown - Doesn't know why. Compelled |
Table 4: Quirks (d100)
Pure roleplay flavor. No mechanical effect. 100 quirks available in full document.
Sample Quirks (20 of 100):
- 1: Refuses to remove helmet in public
- 21: Hums hymns during combat
- 24: Prays before/after every mission
- 25: Keeps journal of every kill
- 41: Believes Casket is sentient
- 51: Prays to wrong god. Confused theology
- 61: Cracks knuckles constantly
- 81: Was enemy faction. Defected
- 88: Addicted to Taint. Seeks corruption
- 100: The Chosen One (actually). GM's choice
See full document for all 100 quirks organized by category:
Social (1-20), Habits & Rituals (21-40), Beliefs & Superstitions (41-60),
Physical Tics (61-80), Secrets & Hidden Traits (81-100)
Table 5: Physical Appearance (d20)
| d20 | Appearance |
|---|---|
| 1 | Burn Scars - Face/arms covered |
| 2 | Missing Eye - Eyepatch or prosthetic |
| 3 | Prematurely Gray - Hair white despite youth |
| 4 | Tattooed - Covered in faction symbols |
| 5 | Gaunt - Malnourished, skeletal |
| 10 | Facial Scar - Dramatic across face |
| 12 | Albino - Pale skin, white hair, red eyes |
| 13 | Heterochromia - Different colored eyes |
| 15 | Handsome/Beautiful - Strikingly attractive |
| 19 | Taint Marks - Glowing veins, discolored skin |
| 20 | Unremarkable - Perfectly average |
Example: Generated Pilot
Brother Tomas "The Zealot"
Background (d20=11): Priest/Cleric - Church clergy who believes Casket piloting is sacred duty.
Traits (d20=14, 6):
• Reckless (+2 dmg first attack, +1 dmg taken)
• Cautious (+1 Defense, -1 Movement)
Net: Aggressive opener, defensive retreat
Motivation (d20=9): Faith - Sees Casket as divine instrument
Quirk (d100=24): Prays before/after every mission
Appearance (d20=4): Tattooed - Covered in religious symbols
Starting Stats: Grit 0, Morale 2, Taint 0, No Injuries
"Through steel, salvation. Through blood, absolution. The Engine is the trial, the Casket is the penance."
Probability Calculator
Exact Pilot Combination Probability:
- Background (d20): 1/20 = 5%
- Trait 1 (d20): 1/20 = 5%
- Trait 2 (d20): 1/20 = 5%
- Motivation (d20): 1/20 = 5%
- Quirk (d100): 1/100 = 1%
- Appearance (d20): 1/20 = 5%
Total Probability of Exact Combination:
(1/20) × (1/20) × (1/20) × (1/20) × (1/100) × (1/20)
= 1 in 320,000,000
Every pilot is statistically unique
Integration with Other v3.0 Systems
Cross-References
- Pilot Grit System: Battle Scars trait grants Grit 1
- Settlements: Barracks increases pilot roster capacity
- Pilot Progression: Traits interact with scars and injuries
- Settlement Phase: Recruit new pilots during Talented Recruit event
"Every pilot is unique. Every death is permanent. Every story matters."