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Codex of the Bound • Chronicle of Iron and Blood
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CODEX HOME
Lore & World
The Theslar Event
Ground Zero (North Pole)
Year 0 Timeline
The Engine Itself
Before the Fall
Casket Technology
Origins & History
Soulstone Power System
Soulstone Volatility
Neural Thread Interface
Soul-Binding Mechanics
Modern Manufacturing
Bonelord Karath
The World
Climate & Geography
The Void
Faction Politics
Major Settlements
Chronicle (437 Years)
Iconic Pilots
Core Rules
Turn Structure
Combat System
Component Damage System
SCRAP Cards & Salvage
Thread Snap Damage
Soulstone Energy System
Range & Line of Sight
Terrain
Deck Construction
Support Units System
Support as Main (Optional)
Dice Reference
Quick Reference
Combat Flowchart
Common Mistakes
v3.0 Optional Rules
Playable Factions
Church of Absolution
Dwarven Forge-Guilds
The Ossuarium
Elven Verdant Covenant
Nomad Collective
The Exchange
Vestige Bloodlines
Emergent Syndicate
Crucible Packs
The Wyrd Conclave
Scenarios
Scenario Overview
Tutorial: Energy & Threads
Scenario #1: Proving Grounds
Scenario #2: Reliquary Ruins
Scenario #3: Escort Duty
Scenario #4: King of the Hill
Scenario #5: Sabotage Mission
Example of Play
Boss: The Iron Saint
Campaign
Settlement Phase Procedure
Settlements
Pilot Generation Tables
Pilot Progression
Pilot Skills System
Flesh Bargain
Mission Generation System
Core Bestiary
Anomalous Bestiary
Event Tables
Anomalous Events
Loot Tables
NPC-Only Factions
The Draconid Remembrance
Resources
Main Site
Playtest PDF
Card Database
Deck Builder
GM Helper Tool
Support Unit & Equipment Helper
GitHub Repository
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